// HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences.

// TRIDE
TRIDE_GMORN tride/c0a0_tr_gmorn {Len 11.61 closecaption TRIDE_GMORN}
TRIDE_TIME tride/c0a0_tr_time {Len 21.04 closecaption TRIDE_TIME}
TRIDE_DEST tride/c0a0_tr_dest {Len 38.23 closecaption TRIDE_DEST}
TRIDE_NOEAT tride/c0a0_tr_noeat {Len 12.05 closecaption TRIDE_NOEAT}
TRIDE_EMERG tride/c0a0_tr_emerg {Len 34.13 closecaption TRIDE_EMERG}
TRIDE_TOURN tride/c0a0_tr_tourn {Len 25.54 closecaption TRIDE_TOURN}
TRIDE_JOBS tride/c0a0_tr_jobs {Len 37.03 closecaption TRIDE_JOBS}
TRIDE_HAZ tride/c0a0_tr_haz {Len 36.29 closecaption TRIDE_HAZ}
TRIDE_ARRIVE tride/c0a0_tr_arrive {Len 5.47 closecaption TRIDE_ARRIVE}
TRIDE_EXIT tride/c0a0_tr_exit {Len 17.12 closecaption TRIDE_EXIT}


// HUMAN GRUNTS
HG_GREN0 hgrunt/clik(p120) grenade! clik {Len 1.17 closecaption HG_GREN0}
HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik {Len 0.95 closecaption HG_GREN1}
HG_GREN2 hgrunt/clik clik oh! shit! clik {Len 1.59 closecaption HG_GREN2}
HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik {Len 0.78 closecaption HG_GREN3}
HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110) {Len 0.82 closecaption HG_GREN4}
HG_GREN5 hgrunt/clik no! clik {Len 0.91 closecaption HG_GREN5}
HG_GREN6 hgrunt/clik move! clik(p120) {Len 1.04 closecaption HG_GREN6}

// Player Alert
HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) freeman!(t20 p105), clik(p110) {Len 2.14 closecaption HG_ALERT0}
HG_ALERT1 hgrunt/clik(p110) target! clik {Len 1.13 closecaption HG_ALERT1}
HG_ALERT2 hgrunt/clik movement! clik {Len 1.18 closecaption HG_ALERT2}
HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik {Len 2.07 closecaption HG_ALERT3}
HG_ALERT4 hgrunt/(t20) clik(p110) squad!, get!(e80) freeman!, clik(p110) clik {Len 2.37 closecaption HG_ALERT4}
HG_ALERT5 hgrunt/(t20) clik squad!, neutralize!(e90) freeman! clik {Len 2.67 closecaption HG_ALERT5}
HG_ALERT6 hgrunt/(t30) clik clik move!(e75) in! clik(p120) {Len 1.06 closecaption HG_ALERT6}

// Monster Alert
HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik {Len 2.28 closecaption HG_MONST0}
HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik {Len 1.30 closecaption HG_MONST1}
HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik {Len 1.46 closecaption HG_MONST2}
HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120) {Len 1.72 closecaption HG_MONST3}

// Take cover
HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik {Len 1.38 closecaption HG_COVER0}
HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik {Len 1.79 closecaption HG_COVER1}
HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik {Len 1.58 closecaption HG_COVER2}
HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik {Len 1.14 closecaption HG_COVER3}
HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik {Len 1.17 closecaption HG_COVER4}
HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik {Len 1.69 closecaption HG_COVER5}
HG_COVER6 hgrunt/clik (t40) god! damn! clik {Len 1.05 closecaption HG_COVER6}
HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik {Len 0.95 closecaption HG_COVER7}

// Throw grenade
HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik {Len 1.37 closecaption HG_THROW0}
HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik {Len 1.03 closecaption HG_THROW1}
HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120) {Len 1.66 closecaption HG_THROW2}
HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik {Len 1.51 closecaption HG_THROW3}
 
// Taunt
HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik {Len 2.05 closecaption HG_TAUNT0}
HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik {Len 1.82 closecaption HG_TAUNT1}
HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik {Len 1.55 closecaption HG_TAUNT2}
HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik {Len 2.28 closecaption HG_TAUNT3}
HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik {Len 1.45 closecaption HG_TAUNT4}
HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik {Len 1.32 closecaption HG_TAUNT5}

// Charge
HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120) {Len 1.21 closecaption HG_CHARGE0}
HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik {Len 0.84 closecaption HG_CHARGE1}
HG_CHARGE2 hgrunt/clik go! clik(p120) {Len 0.91 closecaption HG_CHARGE2}
HG_CHARGE3 hgrunt/clik lets! go! clik(p120) {Len 1.37 closecaption HG_CHARGE3}

// Idle
HG_IDLE0 hgrunt/gr_idle1 {Len 2.97}
HG_IDLE1 hgrunt/gr_idle2 {Len 2.50}
HG_IDLE2 hgrunt/gr_idle3 {Len 2.50}

HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120) {Len 1.83 closecaption HG_QUEST0}
HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) {Len 1.65 closecaption HG_QUEST1}
HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120) {Len 1.56 closecaption HG_QUEST2}
HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) {Len 1.92 closecaption HG_QUEST3}
HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik {Len 1.58 closecaption HG_QUEST4}
HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120) {Len 1.85 closecaption HG_QUEST5}
HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120) {Len 3.12 closecaption HG_QUEST6}
HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120) {Len 2.05 closecaption HG_QUEST7}
HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik {Len 2.72 closecaption HG_QUEST8}
HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) {Len 3.20 closecaption HG_QUEST9}
HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik {Len 2.33 closecaption HG_QUEST10}
HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four freeman, over clik {Len 3.53 closecaption HG_QUEST11}

HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik {Len 1.87 closecaption HG_ANSWER0}
HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik {Len 1.06 closecaption HG_ANSWER1}
HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik {Len 1.57 closecaption HG_ANSWER2}
HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik {Len 0.94 closecaption HG_ANSWER3}
HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik {Len 0.84 closecaption HG_ANSWER4}
HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik {Len 1.46 closecaption HG_ANSWER5}
HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik {Len 2.31 closecaption HG_ANSWER6}

HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik {Len 1.65 closecaption HG_CLEAR0}
HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) {Len 1.70 closecaption HG_CLEAR1}
HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) {Len 1.62 closecaption HG_CLEAR2}
HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) {Len 2.62 closecaption HG_CLEAR3}
HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) {Len 2.77 closecaption HG_CLEAR4}
HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120) {Len 1.91 closecaption HG_CLEAR5}
HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120) {Len 2.76 closecaption HG_CLEAR6}
HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik {Len 3.13 closecaption HG_CLEAR7}
HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120) {Len 2.88 closecaption HG_CLEAR8}
HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110) {Len 2.70 closecaption HG_CLEAR9}
HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik {Len 1.72 closecaption HG_CLEAR10}
HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik {Len 3.20 closecaption HG_CLEAR11}
HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120) {Len 2.30 closecaption HG_CLEAR12}

HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik {Len 1.63 closecaption HG_CHECK0}
HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) {Len 2.72 closecaption HG_CHECK1}
HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik {Len 1.40 closecaption HG_CHECK2}
HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110) {Len 1.53 closecaption HG_CHECK3}
HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik {Len 2.09 closecaption HG_CHECK4}
HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik {Len 1.80 closecaption HG_CHECK5}
HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik {Len 2.43 closecaption HG_CHECK6}
HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) {Len 1.66 closecaption HG_CHECK7}

//narrative

HG_SNOOP1A hgrunt/c2a2_hg_chat1a {Len 2.65 closecaption HG_SNOOP1A}
HG_SNOOP2A hgrunt/c2a2_hg_chat2a {Len 1.95 closecaption HG_SNOOP2A}
HG_SNOOP3A hgrunt/c2a2_hg_chat3a {Len 5.04 closecaption HG_SNOOP3A}
HG_SNOOP4A hgrunt/c2a2_hg_chat4a {Len 4.69 closecaption HG_SNOOP4A}
HG_SNOOP5A hgrunt/c2a2_hg_chat5a {Len 4.59 closecaption HG_SNOOP5A}

HG_DRAG1A hgrunt/c2a3_hg_1drag {Len 2.17 closecaption HG_DRAG1A}
HG_DRAG2A hgrunt/c2a3_hg_2drag {Len 1.84 closecaption HG_DRAG2A}
HG_DRAG3A hgrunt/c2a3_hg_3drag {Len 3.48 closecaption HG_DRAG3A}
HG_DRAG4A hgrunt/c2a3_hg_4drag {Len 2.64 closecaption HG_DRAG4A}
HG_DRAG5A hgrunt/c2a3_hg_5drag {Len 2.19 closecaption HG_DRAG5A}
HG_DRAG6A hgrunt/c2a3_hg_laugh {Len 2.94}

HG_SUCKS hgrunt/hg_sucks {Len 6.35 closecaption HG_SUCKS}
HG_CIVVIES hgrunt/hg_civvies {Len 6.73 closecaption HG_CIVVIES}

HG_LEBUZ hgrunt/c2a5_hg_lebuz {Len 19.28 closecaption HG_LEBUZ}
HG_ABANDON hgrunt/c2a5_hg_abandon {Len 9.73 closecaption HG_ABANDON}

// BASE COMPUTER
// C1A0 intercom\
C1A0_START dadeda vox_login {Len 11.18 closecaption C1A0_START}

C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100) {Len 6.60 closecaption C1A0_0}
C1A0_1 dadeda inspection team, to(e70) radioactive materials handling bay(e100) {Len 6.15 closecaption C1A0_1}
C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100) {Len 6.28 closecaption C1A0_2}
C1A0_3 doop (e95) doctor johnson, please call observation tank one(e100) {Len 5.94 closecaption C1A0_3}
C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100) {Len 6.35 closecaption C1A0_4}
C1A0_5 doop (e95) doctor cross, call seven two nine please(e100) {Len 5.32 closecaption C1A0_5}
C1A0_6 doop (e95) sargeant(s0) bailey(s0), to(e70) topside checkpoint bravo(e100) {Len 5.45 closecaption C1A0_6}
C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100) {Len 6.74 closecaption C1A0_7}
C1A0_8 dadeda (e95) coded message for captain black, command and(s0 e100 t0) communication center(e100) {Len 6.86 closecaption C1A0_8}
C1A0_9 dadeda (e95 p102) sector c(e100) science personnel, report to(e70) anomalous materials test lab(e100) {Len 8.24 closecaption C1A0_9}
C1A0_10 doop (e95 p103) doctor freeman, (e95) to(e70) anomalous materials test lab immediately(e100) {Len 7.22 closecaption C1A0_10}
C1A0_11 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100) {Len 7.97 closecaption C1A0_11}
C1A0_12 bloop (e95 p98) hydro plant now(s0 e100 t0) operating at(s0 e100 t0) sixty percent(e100) {Len 4.65 closecaption C1A0_12}
C1A0_13 bloop (e95) black mesa topside temperature is ninety three degrees(e100) {Len 5.56 closecaption C1A0_13}
C1A0_14 bloop (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100) {Len 6.34 closecaption C1A0_14}
C1A0_15 bloop (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100) {Len 6.12 closecaption C1A0_15}
C1A0_16 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100) {Len 7.60 closecaption C1A0_16}
C1A0_17 bloop (e95) attention. service personnel please clear helicopter hangar one(e100) {Len 6.41 closecaption C1A0_17}
C1A0_18 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100) {Len 5.45 closecaption C1A0_18}
C1A0_19 bloop (e95 p98) transportation control reports all systems on time(e100) {Len 6.04 closecaption C1A0_19}
C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100) {Len 6.74 closecaption C1A0_20}
C1A0_21 dadeda (e95 p104) sargeant guthrie, report to(e70) topside motorpool immediately(e100) {Len 6.02 closecaption C1A0_21}
C1A0_22 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100) {Len 5.46 closecaption C1A0_22}

// C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b
C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab {Len 9.03 closecaption C1A1_0}
C1A1_1 buzwarn buzwarn attention, security personnel to sector c immediately {Len 6.93 closecaption C1A1_1}
C1A1_2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c {Len 7.69 closecaption C1A1_2}
C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area {Len 8.44 closecaption C1A1_3}
C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c immediately {Len 7.75 closecaption C1A1_4}
C1A1_5 buzwarn buzwarn warning, sector c elevator failure. do not use. {Len 6.81 closecaption C1A1_5}
C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104) {Len 6.75 closecaption C1A1_6}
C1A1_7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately {Len 7.91 closecaption C1A1_7}
C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector b {Len 7.46 closecaption C1A1_8}
C1A1_9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center {Len 8.67 closecaption C1A1_9}
C1A1_10 deeoo deeoo (p104) attention. any sector c science personnel, please report status {Len 7.79 closecaption C1A1_10}
C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately {Len 8.07 closecaption C1A1_11}

// C1A2 intercom administration center sector d
C1A2_0 deeoo (e95) emergency cleanup team to(e70) biological waste processing plant(e100) {Len 6.20 closecaption C1A2_0}
C1A2_1 buzwarn buzwarn attention, administration personnel evacuate sector d immediately {Len 7.67 closecaption C1A2_1}
C1A2_2 deeoo deeoo attention, security personnel to sector d {Len 5.81 closecaption C1A2_2}
C1A2_3 deeoo (e95) service team, check elevator one(s0 e100 t0), (p100) sector c(e100) {Len 5.12 closecaption C1A2_3}
C1A2_4 buzwarn buzwarn warning, unauthorized biological forms detected in ventillation system {Len 8.30 closecaption C1A2_4}
C1A2_5 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level three(e100) {Len 5.49 closecaption C1A2_5}
C1A2_6 bizwarn bizwarn bizwarn danger, turret defense systems activated, sector d {Len 7.91 closecaption C1A2_6}
C1A2_7 deeoo deeoo security officer reports men down in sector d, medical help required {Len 8.79 closecaption C1A2_7}
C1A2_8 bizwarn bizwarn bizwarn extreme danger, all turret defense systems activated, sector d {Len 9.24 closecaption C1A2_8}
C1A2_9 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100) {Len 6.95 closecaption C1A2_9}
C1A2_10 deeoo deeoo attention. electric shock hazard detected in administration center {Len 7.72 closecaption C1A2_10}
C1A2_11 buzwarn buzwarn. security officer reports medical emergency, administration center {Len 8.31 closecaption C1A2_11}

// C1A3 intercom high security materials storage area sector d
C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning {Len 8.16 closecaption C1A3_0}
C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility {Len 7.53 closecaption C1A3_1}
C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100) {Len 6.84 closecaption C1A3_2}
C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100) {Len 6.47 closecaption C1A3_3}
C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force {Len 7.28 closecaption C1A3_4}
C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention.  this announcement system now(e100) under military command {Len 7.61 closecaption C1A3_5}
C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated {Len 7.87 closecaption C1A3_6}
C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured {Len 7.27 closecaption C1A3_7}
C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, atomic biological chemical alert {Len 6.76 closecaption C1A3_8}
C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, extreme atomic biological chemical alert {Len 7.40 closecaption C1A3_9}
C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention.  black mesa announcement system now(e100) under military command {Len 8.71 closecaption C1A3_10}

C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage. {Len 6.80 closecaption C1A3_warn}
C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated {Len 12.08 closecaption C1A3_lock}

// C1A4 intercom experimental propulsion labs silo d
C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged. {Len 7.38 closecaption C1A4_0}
C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100) {Len 5.75 closecaption C1A4_1}
C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100) {Len 5.55 closecaption C1A4_2}
C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100) {Len 6.73 closecaption C1A4_3}
C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down {Len 8.74 closecaption C1A4_4}
C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme {Len 6.68 closecaption C1A4_5}
C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning {Len 8.48 closecaption C1A4_6}
C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. gordon freeman report to military personnel for immediate security check {Len 9.24 closecaption C1A4_7}
C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e {Len 8.65 closecaption C1A4_8}

FUEL_OFF fuel and power must be engaged to activate rocket test fire {Len 6.49 closecaption FUEL_OFF}

// C2A1 intercom track control sector e
C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant. {Len 8.00 closecaption C2A1_0}
C2A1_1 deeoo (e95) maintenance team yellow, please(s0 e100) service relay three hundred ninety four(e100) {Len 6.68 closecaption C2A1_1}
C2A1_2 (p130) dadeda (p98 e95) attention. gordon freeman report to military personnel for immediate security check {Len 8.72 closecaption C2A1_2}
C2A1_3 (p130) buzwarn buzwarn (p98 e95) delta team reports launch control secured {Len 5.51 closecaption C2A1_3}
C2A1_4 bizwarn bizwarn bizwarn danger, turret defense systems activated, silo e {Len 7.86 closecaption C2A1_4}
C2A1_5 deeoo sector e track control please report status {Len 5.43 closecaption C2A1_5}
C2A1_6 (p130) buzwarn buzwarn (p98 e95) echo force reports perimeter breach, sector e {Len 5.79 closecaption C2A1_6}
C2A1_7 (p130) buzwarn buzwarn (p98 e95) attention, search and destroy force go to code three. eliminate all biological forms. {Len 10.03 closecaption C2A1_7}
C2A1_8 bizwarn bizwarn danger, unauthorized detonation detected in experimental propulsion lab {Len 9.24 closecaption C2A1_8}

POWER_OFF buzwarn main power is not on {Len 3.51 closecaption POWER_OFF}
POWER_ON deeoo main power is on {Len 2.93 closecaption POWER_ON}

// C2A2 intercom launch control silo e
C2A2_0 buzwarn buzwarn. attention, clear silo e launch area immediately {Len 6.91 closecaption C2A2_0}
C2A2_1 deeoo (e95) containment inspection team, to(e70) advanced biological research lab(e100) {Len 7.24 closecaption C2A2_1}
C2A2_2 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team has men down {Len 6.67 closecaption C2A2_2}
C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel authorized to prosecute gordon freeman with extreme force {Len 8.92 closecaption C2A2_3}
C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel, you are authorized to shoot the renegade on sight {Len 8.92 closecaption C2A2_3}
C2A2_4 (p130) buzwarn buzwarn (p98 e95) alert, squad in silo e, freeman may be operating inside your perimeter {Len 8.24 closecaption C2A2_4}
C2A2_5 deeoo deeoo launch control train activity detected {Len 5.36 closecaption C2A2_5}
C2A2_6 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint {Len 8.27 closecaption C2A2_6}
C2A2_7 deeoo deeoo satellite rocket loading bay reports status green {Len 6.31 closecaption C2A2_7}

C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go {Len 18.52 closecaption C2A2_launch}

// C2A3 observation tank1, 2. cryogenic system
// silent

// C2A4 intercom bio waste processing plant. advanced biological research lab
C2A4_0 buzwarn buzwarn warning. emergency containment system activated {Len 6.02 closecaption C2A4_0}
C2A4_1 bizwarn bizwarn. alert. biological containment breach detected {Len 6.63 closecaption C2A4_1}
C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated {Len 6.94 closecaption C2A4_2}
C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab {Len 9.84 closecaption C2A4_3}
C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance {Len 9.30 closecaption C2A4_4}
C2A4_5 (p130) buzwarn buzwarn (p98 e95) topside containment force alert, hostile alien military force detected {Len 7.88 closecaption C2A4_5}
C2A4_6 deeoo deeoo high power laser status is green {Len 4.82 closecaption C2A4_6}
C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber {Len 7.62 closecaption C2A4_7}
C2A4_8 bizwarn bizwarn attention. all topside military personnel clear helicopter hangar four {Len 8.72 closecaption C2A4_8}
C2A4_9 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint delta {Len 8.22 closecaption C2A4_9}
C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, use any force to prosecute gordon freeman. you are authorized to shoot on sight. {Len 12.78 closecaption C2A4_10}
C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, freeman may approach your perimeter {Len 7.18 closecaption C2A4_11}
C2A4_12 (p105) gordon, all science personnel will be terminated until you surrender {Len 5.97 closecaption C2A4_12}

C2A4_ster bizwarn bizwarn sterilization system activated {Len 4.59 closecaption C2A4_ster}

// C2A5 intercom tactical operations center, motorpool, armory, hydro plant, checkpoint alpha/bravo/delta, barracks, hangars
// silent

// C3A1 intercom central command and communications
C3A1_0 buzwarn buzwarn warning primary antenna failure detected {Len 5.11 closecaption C3A1_0}
C3A1_1 (p130) buzwarn buzwarn (p98 e95) clear topside motorpool for emergency medical helicopter {Len 6.48 closecaption C3A1_1}
C3A1_2 (p130) buzwarn buzwarn (p98 e95) warning, topside armory security bypass detected {Len 6.07 closecaption C3A1_2}
C3A1_3 bizwarn bizwarn warning, radiation leak detected in primary antenna area {Len 7.32 closecaption C3A1_3}
C3A1_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter {Len 9.91 closecaption C3A1_4}
C3A1_5 (p130) buzwarn buzwarn (p98 e95) message for gordon freeman, you will not escape this time {Len 6.81 closecaption C3A1_5}
C3A1_6 (p130) buzwarn buzwarn (p98 e95) attention all units, renegade freeman is now your primary target {Len 6.64 closecaption C3A1_6}
C3A1_7 (p130) buzwarn buzwarn (p98 e95) alert remaining containment force, freeman may have experimental weapon {Len 7.33 closecaption C3A1_7}
C3A1_8 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected {Len 8.39 closecaption C3A1_8}
C3A1_9 bizwarn bizwarn fire control team to topside armory, checkpoint delta, topside hydro plant {Len 9.90 closecaption C3A1_9}

// C3A2 intercom lambda reactor complex.main reactor facility. radioactive materials handling bay
C3A2_0 bizwarn bizwarn warning, cross dimensional power field activity detected {Len 6.93 closecaption C3A2_0}
C3A2_1 bizwarn bizwarn warning, unauthorized biological force detected in cross dimensional power field {Len 9.37 closecaption C3A2_1}
C3A2_2 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected {Len 8.39 closecaption C3A2_2}
C3A2_3 bizwarn bizwarn bizwarn, unauthorized activity detected in main reactor core {Len 8.40 closecaption C3A2_3}
C3A2_4 bizwarn bizwarn, danger, high energy exchange detected in radioactive materials handling bay {Len 9.76 closecaption C3A2_4}
C3A2_5 bizwarn bizwarn, biological force detected in primary coolant system {Len 7.02 closecaption C3A2_5}
C3A2_6 (p120) bizwarn bizwarn, (p100) lambda complex reports dimensional contamination {Len 5.94 closecaption C3A2_6}
C3A2_7 bizwarn bizwarn, lambda complex reports dimensional containment system failure {Len 7.43 closecaption C3A2_7}

C3A2_target bloop(p150) bloop(p150) satellite target system, engaged {Len 3.96 closecaption C3A2_target}
C3A2_portal bizwarn(p80) bizwarn(p80) bizwarn(p80) warning, cross(e80) dimensional portal device power level is one hundred twenty percent {Len 10.68 closecaption C3A2_portal}
C3A2_core bizwarn bizwarn bizwarn, attention lambda complex personnel, primary core activated {Len 8.60 closecaption C3A2_core}


// countdown

CTR0 zero {Len 0.65 closecaption CTR0}
CTR1 one second {Len 1.03 closecaption CTR1}
CTR2 two {Len 0.51 closecaption CTR2}
CTR3 three seconds {Len 1.09 closecaption CTR3}
CTR4 four {Len 0.47 closecaption CTR4}
CTR5 five seconds remaining {Len 1.99 closecaption CTR5}
CTR6 six {Len 0.55 closecaption CTR6}
CTR7 seven {Len 0.60 closecaption CTR7}
CTR8 eight {Len 0.48 closecaption CTR8}
CTR9 nine {Len 0.60 closecaption CTR9}
CTR10 ten seconds remaining {Len 1.80 closecaption CTR10}
CTR11 eleven {Len 0.64 closecaption CTR11}
CTR12 twelve {Len 0.53 closecaption CTR12}
CTR13 thirteen {Len 0.77 closecaption CTR13}
CTR14 fourteen {Len 0.80 closecaption CTR14}
CTR15 fifteen seconds remaining {Len 2.10 closecaption CTR15}
CTR16 sixteen {Len 0.84 closecaption CTR16}
CTR17 seventeen {Len 1.00 closecaption CTR17}
CTR18 eighteen {Len 0.65 closecaption CTR18}
CTR19 nineteen {Len 0.78 closecaption CTR19}
CTR20 twenty seconds remaining {Len 1.88 closecaption CTR20}

// doors, general
NA0 access denied {Len 1.49 closecaption NA0}
NA1 access is denied {Len 1.89 closecaption NA1}
NA2 unauthorized access {Len 1.99 closecaption NA2}
NA3 illegal access {Len 1.45 closecaption NA3}
NA4 this door is locked {Len 1.84 closecaption NA4}
NA5 unauthorized access {Len 1.99 closecaption NA5}
NA6 entry forbidden {Len 1.44 closecaption NA6}
NA7 entry not permitted {Len 1.70 closecaption NA7}
NA8 no unauthorized personnel {Len 2.59 closecaption NA8}
NA9 you do not have access to this facility {Len 4.64 closecaption NA9}
NA10 (p102) sorry, you may not enter {Len 2.53 closecaption NA10}
NA11 (p102) sorry, this door is locked {Len 2.61 closecaption NA11}
NA12 (p102) please, move away from this area {Len 3.36 closecaption NA12}
NA13 (p102) please, move away from door {Len 2.84 closecaption NA13}
NA14 (p103) you will not get in {Len 2.04 closecaption NA14}
NA15 (p103) entry is not an option {Len 2.38 closecaption NA15}
NA16 (p104) will we do this all day {Len 2.41 closecaption NA16}
NA17 (p104) move on immediately {Len 1.97 closecaption NA17}
NA18 (p105) no, no, and no(p80) {Len 2.76 closecaption NA18}
EA0 access granted {Len 1.50 closecaption EA0}
EA1 access permitted {Len 1.49 closecaption EA1}
EA2 entry granted {Len 1.22 closecaption EA2}
EA3 entry permitted {Len 1.21 closecaption EA3}
EA4 access authorized {Len 1.87 closecaption EA4}
EA5 entry is permitted {Len 1.61 closecaption EA5}
EA6 access authorized {Len 1.87 closecaption EA6}
EA7 access to facility, granted {Len 3.14 closecaption EA7}
EA8 access granted {Len 1.50 closecaption EA8}

// doors, security lockout
ND0 security lock is engaged {Len 2.70 closecaption ND0}
ND1 secure area, no entry {Len 2.72 closecaption ND1}
ND2 security lockout, no entry {Len 3.06 closecaption ND2}
ND3 secure door, no entry {Len 2.65 closecaption ND3}
ND4 security system in force {Len 2.73 closecaption ND4}
ND5 security system armed, no entry {Len 3.57 closecaption ND5}
ND6 door is secured {Len 1.75 closecaption ND6 closecaption ND6}
ND7 illegal access, move away {Len 2.70 closecaption ND7}
ED0 security lock disengaged {Len 2.57 closecaption ED0}
ED1 security clear, proceed {Len 2.41 closecaption ED1}
ED2 security lockout, released {Len 2.61 closecaption ED2}
ED3 secure override accepted {Len 2.57 closecaption ED3}
ED4 security access acknowledged {Len 2.63 closecaption ED4}
ED5 security system disengaged {Len 2.69 closecaption ED5}
ED6 door security disengaged {Len 2.51 closecaption ED6}

// blast doors
NF0 emergency blast door activated {Len 2.99 closecaption NF0}
NF1 emergency blast shield activated {Len 3.06 closecaption NF1}
NF3 the blast containment shield is down {Len 3.36 closecaption NF3}
EF0 emergency blast door, open {Len 2.85 closecaption EF0}
EF1 emergency blast shield, deactivated {Len 3.45 closecaption EF1}
EF3 blast containment shield is, open {Len 3.28 closecaption EF3}

// fire door
NFIRE0 fire containment door is down {Len 3.01 closecaption NFIRE0}
EFIRE0 fire containment door, open {Len 2.89 closecaption EFIRE0}

// chemical door
NCHEM0 chemical leak containment door activated {Len 3.48 closecaption NCHEM0}
ECHEM0 chemical leak containment door, open {Len 3.34 closecaption ECHEM0}

// radiation door
NRAD0 radiation containment door activated {Len 3.31 closecaption NRAD0}
ERAD0 radiation containment door, open {Len 3.16 closecaption ERAD0}

// generic containment door
NCON0 emergency containment door engaged {Len 3.16 closecaption NCON0}
ECON0 emergency containment door disengaged {Len 3.43 closecaption ECON0}

// broken locked door
NG0 sorry, this door is inoperative {Len 3.07 closecaption NG0}
NG1 sorry, door out of service {Len 2.81 closecaption NG1}
NG2 door damage detected, please call service personnel {Len 4.93 closecaption NG2}

// maintenance door
NH0 no access, maintenance area {Len 3.05 closecaption NH0}
NH1 no personnel permitted in maintenance area {Len 3.91 closecaption NH1}
EH0 maintenance area access granted {Len 2.88 closecaption EH0}
EH1 maintenance area door open {Len 2.42 closecaption EH1}

// turrets, defensive systems

T0 extreme hazard, defense system is armed in this zone {Len 5.80 closecaption T0}
T1 hazard area, defense system activated {Len 3.93 closecaption T1}
T2 danger, turret perimeter defense system armed {Len 4.16 closecaption T2}
T3 extreme hazard, nearest defense system engaged {Len 4.68 closecaption T3}
T4 danger, base defense turret system may power up {Len 4.94 closecaption T4}
T5 danger, automatic defense system activated {Len 4.25 closecaption T5}

// warnings

WE0 warning, high voltage cable {Len 2.69 closecaption WE0}
WE1 warning, high power cable {Len 2.54 closecaption WE1}
WE2 warning, electric shock hazard {Len 2.75 closecaption WE2}
WE3 warning, severe electric shock hazard {Len 3.43 closecaption WE3}

// danger

DR0 danger, radiation leak detected {Len 3.19 closecaption DR0}
DR1 danger, radiation hazard detected {Len 3.42 closecaption DR1}
DR2 danger, high radiation level detected {Len 3.84 closecaption DR2}
DR3 danger, severe radiation hazard, evacuate area immediately {Len 5.98 closecaption DR3}
DR4 danger, safety violation, extreme radiation level detected {Len 5.89 closecaption DR4}

DC0 danger, chemical leak, area now a high health hazard {Len 5.63 closecaption DC0}
DC1 danger, chemical coolant leak, health hazard zone {Len 4.89 closecaption DC1}
DC2 danger, chemical containment breach, all personnel evacuate this area {Len 6.70 closecaption DC2}
DC3 danger, supercooled chemical leak {Len 3.06 closecaption DC3}
DC4 danger, supercooled helium leak {Len 3.17 closecaption DC4}

DB0 danger, liquid biohazard leak in immediate area {Len 4.96 closecaption DB0}
DB1 danger, coolant leak, severe biohazard now in this area {Len 5.87 closecaption DB1}
DB2 danger, liquid biohazard released, evacuate area {Len 5.09 closecaption DB2}
DB3 danger, biohazard detected in immediate area {Len 4.70 closecaption DB3}

// training room

TR_A three, two, one, deeoo(p110) {Len 2.81 closecaption TR_A}
TR_B deeoo(p110) (p102 t20) target system deactivated {Len 2.46 closecaption TR_B}



// HEV Suit

// powerup

HEV_AAx fvox/bell, HEV_logon, powerarmor_on, atmospherics_on, vitalsigns_on, automedic_on, weaponselect_on, munitionview_on, communications_on, safe_day {Len 41.76 closecaption HEV_AAx}
HEV_A0 fvox/bell, HEV_logon {Len 11.07 closecaption HEV_A0}

HEV_A1 fvox/blip blip(p130) powermove_on {Len 3.71 closecaption HEV_A1}
HEV_A2 fvox/blip blip powerarmor_on {Len 4.42 closecaption HEV_A2}
HEV_A3 fvox/blip blip(p130) atmospherics_on {Len 4.41 closecaption HEV_A3}
HEV_A4 fvox/blip blip vitalsigns_on boop, boop, boop {Len 5.28 closecaption HEV_A4}
HEV_A5 fvox/blip blip(p130) munitionview_on {Len 3.84 closecaption HEV_A5}
HEV_A6 fvox/blip blip communications_on {Len 3.59 closecaption HEV_A6}
HEV_A7 fvox/blip blip(p70) weaponselect_on {Len 3.97 closecaption HEV_A7}
HEV_A8 fvox/blip blip(p70) automedic_on {Len 3.77 closecaption HEV_A8}
HEV_A9 fvox/fuzz power_level_is onehundred percent {Len 4.14 closecaption HEV_A9}
HEV_A10 fvox/safe_day, bell {Len 3.66 closecaption HEV_A10}

// medical
HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline {Len 6.29 closecaption HEV_DEAD0}
HEV_DEAD1 fvox/beep beep, beep beep, beep, flatline {Len 5.82 closecaption HEV_DEAD1}

HEV_MED0 fvox/(p140) boop, boop, boop, (p100) innsufficient_medical {Len 1.41 closecaption HEV_MED0}
HEV_MED1 fvox/(p140) boop, boop, boop, (p100) automedic_on {Len 4.92 closecaption HEV_MED1}
HEV_MED2 fvox/(p140) boop, boop, boop, (p100) administering_medical {Len 4.47 closecaption HEV_MED2}

HEV_HEAL0 fvox/(p140) boop, boop, boop, (p100) wound_sterilized, blip(p130 v50), blip(p130 v40), hiss, morphine_shot {Len 7.03 closecaption HEV_HEAL0}
HEV_HEAL1 fvox/(p140) boop, boop, boop, (p100) torniquette_applied, bleeding_stopped {Len 7.03 closecaption HEV_HEAL1}
HEV_HEAL2 fvox/(p140) boop, boop, boop, (p100) bleeding_stopped {Len 3.66 closecaption HEV_HEAL2}
HEV_HEAL3 fvox/(p140) boop, boop, boop, (p100) blood_plasma {Len 4.02 closecaption HEV_HEAL3}
HEV_HEAL4 fvox/(p140) boop, boop, boop, (p100) hiss, antitoxin_shot {Len 4.38 closecaption HEV_HEAL4}
HEV_HEAL5 fvox/(p140) boop, boop, boop, (p100) hiss, antidote_shot {Len 4.17 closecaption HEV_HEAL5}
HEV_HEAL6 fvox/(p140) boop, boop, boop, (p100) hiss, wound_sterilized {Len 4.16 closecaption HEV_HEAL6}
HEV_HEAL7 fvox/(p140) boop, boop, boop, (p100) hiss, morphine_shot {Len 4.16 closecaption HEV_HEAL7}
HEV_HEAL8 fvox/(p140) boop, boop, boop, (p100) medical_repaired {Len 4.17 closecaption HEV_HEAL8}

HEV_DMG0 fvox/(p160) boop, boop, boop, (p100) minor_lacerations {Len 4.09 closecaption HEV_DMG0}
HEV_DMG1 fvox/(p160) boop, boop, boop, (p100) major_lacerations {Len 4.19 closecaption HEV_DMG1}
HEV_DMG2 fvox/(p160) boop, boop, boop, (p100) internal_bleeding {Len 3.64 closecaption HEV_DMG2}
HEV_DMG3 fvox/(p160) boop, boop, boop, (p100) blood_toxins {Len 5.04 closecaption HEV_DMG3}
HEV_DMG4 fvox/(p160) boop, boop, boop, (p100) minor_fracture {Len 3.67 closecaption HEV_DMG4}
HEV_DMG5 fvox/(p160) boop, boop, boop, (p100) major_fracture {Len 3.67 closecaption HEV_DMG5}
HEV_DMG6 fvox/(p160) boop, boop, boop, (p100) blood_loss {Len 3.39 closecaption HEV_DMG6}
HEV_DMG7 fvox/(p140) boop, boop, boop, (p100) seek_medic {Len 3.92 closecaption HEV_DMG7}

HEV_HLTH0 fvox/(p120) beep, beep, (p100) health_dropping {Len 4.31 closecaption HEV_HLTH0}
HEV_HLTH1 fvox/(p120) beep, beep, (p100) health_dropping2 {Len 3.68 closecaption HEV_HLTH1}
HEV_HLTH2 fvox/(p120) beep, beep, beep, (p100) health_critical {Len 4.32 closecaption HEV_HLTH2}
HEV_HLTH3 fvox/(p120) beep, beep, beep, (p100) near_death {Len 4.77 closecaption HEV_HLTH3}
HEV_HLTH4 fvox/(p140) beep, beep, (p100) health_dropping2, evacuate_area {Len 5.93 closecaption HEV_HLTH4}
HEV_HLTH5 fvox/(p140) beep, beep, beep, (p100) health_critical, evacuate_area {Len 6.52 closecaption HEV_HLTH5}
HEV_HLTH6 fvox/(p140) beep, beep, beep, (p100) near_death, evacuate_area immediately {Len 8.22 closecaption HEV_HLTH6}

HEV_SHOCK fvox/(p120) beep, beep, (p100) warning, shock_damage {Len 4.05 closecaption HEV_SHOCK}
HEV_FIRE fvox/(p120) beep, beep, (p100) warning, heat_damage {Len 4.77 closecaption HEV_FIRE}

// items
HEV_AIM_ON fvox/blip targetting_system activated {Len 4.02 closecaption HEV_AIM_ON}
HEV_AIM_OFF fvox/blip targetting_system deactivated {Len 4.27 closecaption HEV_AIM_OFF}
HEV_BATTERY fvox/blip get_battery acquired {Len 3.26 closecaption HEV_BATTERY}
HEV_MEDKIT fvox/blip get_medkit(v80) {Len 2.03 closecaption HEV_MEDKIT}

HEV_PISTOL fvox/blip get_pistol acquired {Len 4.45 closecaption HEV_PISTOL}
HEV_SHOTGUN fvox/blip get_shotgun {Len 2.26 closecaption HEV_SHOTGUN}
HEV_GRENADE fvox/blip get_grenade acquired {Len 2.88 closecaption HEV_GRENADE}
HEV_ASSAULT fvox/blip get_assault acquired {Len 6.42 closecaption HEV_ASSAULT}
HEV_44PISTOL fvox/blip get_44pistol acquired {Len 3.42 closecaption HEV_44PISTOL}
HEV_RPG fvox/blip get_rpg acquired {Len 3.56 closecaption HEV_RPG}
HEV_SATCHEL fvox/blip get_satchel acquired {Len 4.07 closecaption HEV_SATCHEL}
HEV_TRIPMINE fvox/blip get_tripmine acquired {Len 4.50 closecaption HEV_TRIPMINE}
HEV_HORNET fvox/blip get_alien_wpn {Len 2.88 closecaption HEV_HORNET}
HEV_SQUEEK fvox/blip get_alien_wpn {Len 2.88 closecaption HEV_SQUEEK}
HEV_EGON fvox/blip get_egon acquired {Len 3.55 closecaption HEV_EGON}
HEV_GAUSS fvox/blip get_gauss acquired {Len 5.09 closecaption HEV_GAUSS}
HEV_XBOW fvox/blip get_crossbow acquired {Len 3.86 closecaption HEV_XBOW}

HEV_9MM fvox/blip get_9mmclip acquired {Len 3.08 closecaption HEV_9MM}
HEV_44AMMO fvox/blip get_44ammo acquired {Len 3.55 closecaption HEV_44AMMO}
HEV_BUCKSHOT fvox/blip get_buckshot acquired {Len 3.11 closecaption HEV_BUCKSHOT}
HEV_BOLTS fvox/blip get_bolts acquired {Len 4.28 closecaption HEV_BOLTS}
HEV_RPGAMMO fvox/blip get_rpgammo acquired {Len 2.76 closecaption HEV_RPGAMMO}
HEV_AGRENADE fvox/blip get_assaultgren acquired {Len 3.02 closecaption HEV_AGRENADE}
HEV_EGONPOWER fvox/blip get_egonpower acquired {Len 3.11 closecaption HEV_EGONPOWER}

// time

//HEV_C1t fvox/bell time_is_now one AM
//HEV_C13t fvox/bell time_is_now one PM

// power levels

HEV_D00 fvox/fuzz fuzz(p130), power_restored {Len 2.12 closecaption HEV_D00}
HEV_D01 fvox/fuzz fuzz(p80), hev_shutdown {Len 4.99 closecaption HEV_D01}

HEV_0P fvox/fuzz fuzz, power_below five percent {Len 6.35 closecaption HEV_0P}
HEV_1P fvox/fuzz fuzz, power_restored(e30), ten percent {Len 2.75 closecaption HEV_1P}
HEV_2P fvox/fuzz fuzz, power_restored(e30), fifteen percent {Len 3.15 closecaption HEV_2P}
HEV_3P fvox/fuzz fuzz, power_restored(e30), twenty percent {Len 2.99 closecaption HEV_3P}
HEV_4P fvox/fuzz fuzz, power_restored(e30), twenty five percent {Len 3.87 closecaption HEV_4P}
HEV_5P fvox/fuzz fuzz, power_restored(e30), thirty percent {Len 3.04 closecaption HEV_5P}
HEV_6P fvox/fuzz fuzz, power_restored(e30), thirty five percent {Len 3.91 closecaption HEV_6P}
HEV_7P fvox/fuzz fuzz, power_restored(e30), fourty percent {Len 3.07 closecaption HEV_7P}
HEV_8P fvox/fuzz fuzz, power_restored(e30), fourty five percent {Len 3.95 closecaption HEV_8P}
HEV_9P fvox/fuzz fuzz, power_restored(e30), fifty percent {Len 3.17 closecaption HEV_9P}
HEV_10P fvox/fuzz fuzz, power_restored(e30), fifty five percent {Len 4.05 closecaption HEV_10P}
HEV_11P fvox/fuzz fuzz, power_restored(e30), sixty percent {Len 3.16 closecaption HEV_11P}
HEV_12P fvox/fuzz fuzz, power_restored(e30), sixty five percent {Len 4.04 closecaption HEV_12P}
HEV_13P fvox/fuzz fuzz, power_restored(e30), seventy percent {Len 3.12 closecaption HEV_13P}
HEV_14P fvox/fuzz fuzz, power_restored(e30), seventy five percent {Len 4.00 closecaption HEV_14P}
HEV_15P fvox/fuzz fuzz, power_restored(e30), eighty percent {Len 2.88 closecaption HEV_15P}
HEV_16P fvox/fuzz fuzz, power_restored(e30), eighty five percent {Len 3.76 closecaption HEV_16P}
HEV_17P fvox/fuzz fuzz, power_restored(e30), ninety percent {Len 3.12 closecaption HEV_17P}
HEV_18P fvox/fuzz fuzz, power_restored(e30), ninety five percent {Len 4.00 closecaption HEV_18P}
HEV_19P fvox/fuzz fuzz, power_level_is onehundred percent {Len 4.62 closecaption HEV_19P}

// weapon/ammo

HEV_AMO0 fvox/blip ammo_depleted {Len 2.16 closecaption HEV_AMO0}

// suit

HEV_V0 fvox/blip, voice_on {Len 3.17 closecaption HEV_V0}
HEV_V1 fvox/blip, voice_off {Len 3.06 closecaption HEV_V1}

HEV_E0 fvox/buzz buzz, armor_gone {Len 2.95 closecaption HEV_E0}
HEV_E1 fvox/buzz, armor_gone {Len 2.62 closecaption HEV_E1}
HEV_E2 fvox/buzz, hev_critical_fail {Len 4.75 closecaption HEV_E2}
HEV_E3 fvox/buzz, hev_general_fail {Len 3.22 closecaption HEV_E3}
HEV_E4 fvox/buzz, hev_damage {Len 3.53 closecaption HEV_E4}
HEV_E5 fvox/buzz, powermove_overload {Len 4.98 closecaption HEV_E5}

// time remaining countdown

//HEV_F10t fvox/bell time_remaining ten seconds
//HEV_F15t fvox/bell time_remaining fifteen seconds
//HEV_F20t fvox/bell time_remaining twenty seconds
//HEV_F30t fvox/bell time_remaining thirty seconds

// detections

HEV_DET0 fvox/blip blip blip, biohazard_detected {Len 3.67 closecaption HEV_DET0}
HEV_DET1 fvox/blip blip blip, chemical_detected {Len 4.33 closecaption HEV_DET1}
HEV_DET2 fvox/blip blip blip, radiation_detected {Len 5.08 closecaption HEV_DET2}
HEV_DET3 fvox/blip blip blip, bio_reading {Len 2.93 closecaption HEV_DET3}
HEV_DET4 fvox/blip blip blip, antitoxin_shot(e50), onehundred percent {Len 3.67 closecaption HEV_DET4}
HEV_DET5 fvox/blip blip blip, antitoxin_shot(e25) radiation_detected(e50), onehundred percent {Len 5.37 closecaption HEV_DET5}

//HEV_GR0r fvox/range twenty meters(t60)
//HEV_GR1r fvox/range nineteen meters
//HEV_GR2r fvox/range eighteen meters


// BARNEY

BA_OK0 barney/teamup2 {Len 0.88 closecaption BA_OK0}
BA_OK1 barney/dobettertogether {Len 2.30 closecaption BA_OK1}
BA_OK2 barney/imwithyou {Len 1.36 closecaption BA_OK2}
BA_OK3 barney/teamup1 {Len 2.29 closecaption BA_OK3}
BA_OK4 barney/gladtolendhand {Len 2.94 closecaption BA_OK4}
BA_OK5 barney/letsgo {Len 0.92 closecaption BA_OK5}
BA_OK6 barney/letsmoveit {Len 1.99 closecaption BA_OK6}

BA_WAIT0 barney/helpothers {Len 2.40 closecaption BA_WAIT0}
BA_WAIT1 barney/iwaithere {Len 1.06 closecaption BA_WAIT1}
BA_WAIT2 barney/slowingyoudown {Len 1.40 closecaption BA_WAIT2}
BA_WAIT3 barney/illwait {Len 1.11 closecaption BA_WAIT3}
BA_WAIT4 barney/seeya {Len 0.61 closecaption BA_WAIT4}
BA_WAIT5 barney/standguard {Len 1.67 closecaption BA_WAIT5}

BA_HELLO0 barney/hellonicesuit {Len 0.40 closecaption BA_HELLO0}
BA_HELLO1 barney/howdy {Len 0.86 closecaption BA_HELLO1}
BA_HELLO2 barney/howyoudoing {Len 0.71 closecaption BA_HELLO2}
BA_HELLO3 barney/haybuddy {Len 0.53 closecaption BA_HELLO3}
BA_HELLO4 barney/hayfella {Len 0.27 closecaption BA_HELLO4}
BA_HELLO5 barney/heybuddy {Len 0.53 closecaption BA_HELLO5}
BA_HELLO6 barney/heyfella {Len 0.27 closecaption BA_HELLO6}

BA_QUESTION0 barney/beertopside {Len 2.42 closecaption BA_QUESTION0}
BA_QUESTION1 barney/wayout {Len 1.60 closecaption BA_QUESTION1}
BA_QUESTION2 barney/getanyworse {Len 2.09 closecaption BA_QUESTION2}
BA_QUESTION3 barney/gladof38 {Len 2.56 closecaption BA_QUESTION3}
BA_QUESTION4 barney/workingonstuff {Len 2.71 closecaption BA_QUESTION4}
BA_QUESTION5 barney/wayout {Len 1.60 closecaption BA_QUESTION5}
BA_QUESTION6 barney/whatsgoingon {Len 2.01 closecaption BA_QUESTION6}
BA_QUESTION7 barney/aintscared {Len 1.16 closecaption BA_QUESTION7}
BA_QUESTION8 barney/nodrill {Len 2.11 closecaption BA_QUESTION8}
BA_QUESTION9 barney/gettingcloser {Len 1.25 closecaption BA_QUESTION9}
BA_QUESTION10 barney/youhearthat {Len 1.86 closecaption BA_QUESTION10}
BA_QUESTION11 barney/crewdied {Len 2.37 closecaption BA_QUESTION11}
BA_QUESTION12 barney/somethingmoves {Len 2.28 closecaption BA_QUESTION12}
BA_QUESTION13 barney/thinking {Len 1.30 closecaption BA_QUESTION13}
BA_QUESTION14 barney/missingleg {Len 3.13 closecaption BA_QUESTION14}

BA_ANSWER0 barney/noway {Len 0.96 closecaption BA_ANSWER0}
BA_ANSWER1 barney/ireckon {Len 0.60 closecaption BA_ANSWER1}
BA_ANSWER2 barney/soundsright {Len 0.79 closecaption BA_ANSWER2}
BA_ANSWER3 barney/yessir {Len 0.43 closecaption BA_ANSWER3}
BA_ANSWER4 barney/youbet {Len 0.53 closecaption BA_ANSWER4}
BA_ANSWER5 barney/yougotit {Len 0.60 closecaption BA_ANSWER5}
BA_ANSWER6 barney/yup {Len 0.41 closecaption BA_ANSWER6}
BA_ANSWER7 barney/dontaskme {Len 0.96 closecaption BA_ANSWER7}
BA_ANSWER8 barney/dontbet {Len 0.87 closecaption BA_ANSWER8}
BA_ANSWER9 barney/dontbuyit {Len 1.21 closecaption BA_ANSWER9}
BA_ANSWER10 barney/dontfigure {Len 1.31 closecaption BA_ANSWER10}
BA_ANSWER11 barney/dontguess {Len 0.93 closecaption BA_ANSWER11}
BA_ANSWER12 barney/hardtosay {Len 0.92 closecaption BA_ANSWER12}
BA_ANSWER13 barney/justdontknow {Len 0.99 closecaption BA_ANSWER13}
BA_ANSWER14 barney/nope {Len 0.35 closecaption BA_ANSWER14}
BA_ANSWER15 barney/nosir {Len 0.55 closecaption BA_ANSWER15}
BA_ANSWER16 barney/cantfigure {Len 1.16 closecaption BA_ANSWER16}
BA_ANSWER17 barney/maybe {Len 0.47 closecaption BA_ANSWER17}
BA_ANSWER18 barney/notelling {Len 1.03 closecaption BA_ANSWER18}
BA_ANSWER19 barney/bequiet {Len 1.96 closecaption BA_ANSWER19}
BA_ANSWER20 barney/youtalkmuch {Len 1.38 closecaption BA_ANSWER20}
BA_ANSWER21 barney/alreadyasked {Len 1.18 closecaption BA_ANSWER21}

// player is staring at scientist
BA_STARE0 barney/yup {Len 0.41 closecaption BA_STARE0}
BA_STARE1 barney/yessir {Len 0.43 closecaption BA_STARE1}
BA_STARE2 barney/howyoudoing {Len 0.71 closecaption BA_STARE2}
BA_STARE3 barney/heyfella {Len 0.27 closecaption BA_STARE3}

BA_IDLE0 barney/whatisthat {Len 1.61 closecaption BA_IDLE0}
BA_IDLE1 barney/coldone {Len 2.54 closecaption BA_IDLE1}
BA_IDLE2 barney/guyresponsible {Len 3.40 closecaption BA_IDLE2}
BA_IDLE3 barney/bigmess {Len 2.67 closecaption BA_IDLE3}
BA_IDLE4 barney/luckwillturn {Len 2.03 closecaption BA_IDLE4}
BA_IDLE5 barney/bigplace {Len 2.20 closecaption BA_IDLE5}
BA_IDLE6 barney/targetpractice {Len 3.26 closecaption BA_IDLE6}
BA_IDLE7 barney/badfeeling {Len 2.70 closecaption BA_IDLE7}
BA_IDLE8 barney/ambush {Len 2.42 closecaption BA_IDLE8}
BA_IDLE9 barney/survive {Len 2.36 closecaption BA_IDLE9}
BA_IDLE10 barney/stophere {Len 3.13 closecaption BA_IDLE10}

BA_ATTACK0 barney/openfire(e50) {Len 1.49 closecaption BA_ATTACK0}
BA_ATTACK1 barney/openfire(s50) {Len 1.49 closecaption BA_ATTACK1}
BA_ATTACK2 barney/standback {Len 0.87 closecaption BA_ATTACK2}
BA_ATTACK3 barney/whatisthat {Len 1.61 closecaption BA_ATTACK3}
BA_ATTACK4 barney/diebloodsucker {Len 1.72 closecaption BA_ATTACK4}
BA_ATTACK5 barney/aimforhead {Len 1.69 closecaption BA_ATTACK5}

BA_HEAR0 barney/hearsomething {Len 0.90 closecaption BA_HEAR0}
BA_HEAR1 barney/icanhear {Len 1.07 closecaption BA_HEAR1}
BA_HEAR2 barney/soundsbad {Len 1.62 closecaption BA_HEAR2}

BA_SMELL0 barney/somethingdied {Len 2.78 closecaption BA_SMELL0}
BA_SMELL1 barney/somethingstinky {Len 2.17 closecaption BA_SMELL1}
BA_SMELL2 barney/stench {Len 1.62 closecaption BA_SMELL2}

BA_CUREA barney/checkwounds {Len 1.61 closecaption BA_CUREA}
BA_CUREB barney/youneedmedic {Len 2.09 closecaption BA_CUREB}
BA_CUREC barney/realbadwound {Len 3.18 closecaption BA_CUREC}

BA_SCARED0 barney/donthurtem {Len 1.19 closecaption BA_SCARED0}
BA_SCARED1 barney/leavealone {Len 2.50 closecaption BA_SCARED1}

BA_WOUND0 barney/imhit {Len 2.05 closecaption BA_WOUND0}
BA_WOUND1 barney/hitbad {Len 2.23 closecaption BA_WOUND1}
BA_MORTAL0 barney/imdead {Len 3.90 closecaption BA_MORTAL0}

//If you shoot Barney:
BA_SHOT0 barney/ba_whoathere {Len 1.37 closecaption BA_SHOT0}
BA_SHOT1 barney/ba_dotoyou {Len 1.60 closecaption BA_SHOT1}
BA_SHOT2 barney/ba_watchit {Len 1.37 closecaption BA_SHOT2}
BA_SHOT3 barney/ba_whatyou {Len 1.20 closecaption BA_SHOT3}
BA_SHOT4 barney/ba_friends {Len 2.80 closecaption BA_SHOT4}
BA_SHOT5 barney/ba_pissme {Len 1.77 closecaption BA_SHOT5}

//When Barneys really pissed at you:
BA_MAD0 barney/ba_stepoff {Len 1.37 closecaption BA_MAD0}
BA_MAD1 barney/ba_iwish {Len 1.49 closecaption BA_MAD1}
BA_MAD2 barney/ba_uwish {Len 2.72 closecaption BA_MAD2}
BA_MAD3 barney/ba_somuch {Len 2.62 closecaption BA_MAD3}
BA_MAD4 barney/ba_endline {Len 1.54 closecaption BA_MAD4}
BA_MAD5 barney/ba_dontmake {Len 1.77 closecaption BA_MAD5}
BA_MAD6 barney/ba_tomb {Len 1.66 closecaption BA_MAD6}

//When Barneys killed something
BA_KILL0 barney/ba_gotone {Len 0.82 closecaption}
BA_KILL1 barney/ba_another {Len 1.54 closecaption}
BA_KILL2 barney/ba_buttugly {Len 2.09 closecaption}
BA_KILL3 barney/ba_seethat {Len 1.88 closecaption}
BA_KILL4 barney/ba_close {Len 1.67 closecaption}
BA_KILL5 barney/ba_firepl {Len 2.21 closecaption}
BA_KILL6 barney/ba_bring {Len 0.99 closecaption}


//If you use Barney in Hazard Course
BA_HAZ_OK0 holo/tr_ba_use {Len 1.16 closecaption BA_HAZ_OK0}

//If you unuse Barney in Hazard Course
BA_HAZ_WAIT0 holo/tr_ba_unuse {Len 1.07 closecaption BA_HAZ_WAIT0}

//Barney in Hazard Course
BA_LIGHTSON holo/tr_ba_lightson {Len 1.88 closecaption BA_LIGHTSON}

//If you use Barney before the disaster
BA_POK0 barney/ba_post {Len 2.28 closecaption BA_POK0}
BA_POK1 barney/ba_duty {Len 2.25 closecaption BA_POK1}
BA_POK2 barney/ba_raincheck {Len 1.02 closecaption BA_POK2}
BA_POK3 barney/ba_later {Len 2.01 closecaption BA_POK3}

// if barney can't follow you
BA_STOP0 barney/stop1 {Len 1.41 closecaption BA_STOP0}
BA_STOP1 barney/stop2 {Len 3.21 closecaption BA_STOP1}
BA_STOP2 barney/stop3 {Len 0.00}

//scripted_sentences

//c1a0 scripts
BA_LATE barney/c1a0_ba_late {Len 2.33 closecaption BA_LATE}
BA_HEADDOWN barney/c1a0_ba_headdown {Len 3.37 closecaption BA_HEADDOWN}
BA_DESK barney/c1a0_ba_desk {Len 16.87 closecaption BA_DESK}
BA_BUTTON barney/c1a0_ba_button {Len 2.80 closecaption BA_BUTTON}
BA_HEVNO barney/c1a0_ba_hevno {Len 4.24 closecaption BA_HEVNO}
BA_HEVYES barney/c1a0_ba_hevyes {Len 2.60 closecaption BA_HEVYES}

//c1a1 scripts
BA_GLAD barney/c1a1_ba_glad {Len 6.38 closecaption BA_GLAD}

//c1a2 scripts
BA_BULLSQUID barney/c1a2_ba_bullsquid {Len 4.99 closecaption BA_BULLSQUID}
BA_ZOMBIE2 barney/c1a2_ba_2zomb {Len 1.99 closecaption BA_ZOMBIE2}
BA_ZOMBIE4 barney/c1a2_ba_4zomb {Len 1.95 closecaption BA_ZOMBIE4}
BA_CLIMB barney/c1a2_ba_climb {Len 3.12 closecaption BA_CLIMB}
BA_SLEW barney/c1a2_ba_slew {Len 3.88 closecaption BA_SLEW}
BA_SURFACE barney/c1a2_ba_surface {Len 4.22 closecaption BA_SURFACE}
BA_TOPSIDE barney/c1a2_ba_top {Len 4.32 closecaption BA_TOPSIDE}

//c1a4 scripts
BA_WHISPER barney/c1a4_ba_wisp {Len 3.02 closecaption BA_WHISPER}
BA_TENTACLE barney/c1a4_ba_octo1 {Len 5.23 closecaption BA_TENTACLE}

//c2a1 scripts
BA_HUB1A barney/c2a1_ba_hub1a {Len 13.45 closecaption BA_HUB1A}
BA_HUB2A barney/c2a1_ba_hub2a {Len 4.02 closecaption BA_HUB2A}
BA_AGAIN barney/c2a1_ba_again {Len 8.13 closecaption BA_AGAIN}

//c2a2 scripts

BA_LAUNCH barney/c2a2_ba_launch {Len 29.03 closecaption BA_LAUNCH}

//c2a3 scripts

BA_ASSN barney/c2a3_ba_assn {Len 3.95 closecaption BA_ASSN}

//c2a4 scripts
BA_LONGNITE barney/c2a4_ba_longnite {Len 8.71 closecaption BA_LONGNITE}
BA_STERIL barney/c2a4_ba_steril {Len 1.22 closecaption BA_STERIL}
BA_TEACH barney/c2a4_ba_teach {Len 10.60 closecaption BA_TEACH}

BA_ARG1A barney/c2a4_ba_arg1a {Len 2.90 closecaption BA_ARG1A}
BA_ARG2A barney/c2a4_ba_arg3a {Len 2.23 closecaption BA_ARG2A}
BA_ARG3A barney/c2a4_ba_arg5a {Len 1.92 closecaption BA_ARG3A}

BA_TAU1A barney/c2a4_ba_1tau {Len 1.95 closecaption BA_TAU1A}
BA_TAU3A barney/c2a4_ba_3tau {Len 1.83 closecaption BA_TAU3A}
BA_TAU5A barney/c2a4_ba_5tau {Len 0.96 closecaption BA_TAU5A}

BA_ALIVE barney/c2a4_ba_alive {Len 15.49 closecaption BA_ALIVE}

//c2a5 scripts
BA_LETMEOUT barney/c2a5_ba_letout {Len 5.03 closecaption BA_LETMEOUT}
BA_RPG barney/c2a5_ba_rpg {Len 8.94 closecaption BA_RPG}
BA_HELPME barney/c2a5_ba_helpme {Len 9.06 closecaption BA_HELPME}
BA_SNIPED barney/c2a5_ba_sniped {Len 3.47 closecaption BA_SNIPED}

//c3a2 scripts
BA_SURVEY2A barney/c3a2_ba_2surv {Len 2.88 closecaption BA_SURVEY2A}
BA_SURVEY4A barney/c3a2_ba_4surv {Len 1.65 closecaption BA_SURVEY4A}
BA_SURVEY6A barney/c3a2_ba_6surv {Len 4.07 closecaption BA_SURVEY6A}
BA_SURVEY8A barney/c3a2_ba_8surv {Len 3.70 closecaption BA_SURVEY8A}
BA_PORTSTAY barney/c3a2_ba_stay {Len 4.88 closecaption BA_PORTSTAY}


// SCIENTIST

SC_OK0 scientist/excellentteam {Len 3.59 closecaption SC_OK0}
SC_OK1 scientist/fellowscientist {Len 1.97 closecaption SC_OK1}
SC_OK2 scientist/fine {Len 1.86 closecaption SC_OK2}
SC_OK3 scientist/hopeyouknow {Len 2.10 closecaption SC_OK3}
SC_OK4 scientist/leadtheway {Len 1.16 closecaption SC_OK4}
SC_OK5 scientist/letsgo {Len 0.66 closecaption SC_OK5}
SC_OK6 scientist/yesletsgo {Len 1.14 closecaption SC_OK6}
SC_OK7 scientist/yes3 {Len 0.55 closecaption SC_OK7}
SC_OK8 scientist/alright {Len 0.87 closecaption SC_OK8}

SC_WAIT0 scientist/beenaburden {Len 2.06 closecaption SC_WAIT0}
SC_WAIT1 scientist/slowingyou {Len 1.75 closecaption SC_WAIT1}
SC_WAIT2 scientist/reconsider {Len 1.82 closecaption SC_WAIT2}
SC_WAIT3 scientist/whyleavehere {Len 1.50 closecaption SC_WAIT3}
SC_WAIT4 scientist/illwaithere {Len 0.91 closecaption SC_WAIT4}
SC_WAIT5 scientist/istay {Len 0.72 closecaption SC_WAIT5}
SC_WAIT6 scientist/illwait {Len 0.56 closecaption SC_WAIT6}

// fail to follow player any more
SC_STOP0 scientist/stop1 {Len 1.39 closecaption SC_STOP0}
SC_STOP1 scientist/stop2 {Len 1.68 closecaption SC_STOP1}
SC_STOP2 scientist/stop3 {Len 2.04 closecaption SC_STOP2}
SC_STOP3 scientist/stop4 {Len 2.30 closecaption SC_STOP3}


// player is staring at scientist
SC_STARE0 scientist/yees {Len 1.40 closecaption SC_STARE0}
SC_STARE1 scientist/areyouthink {Len 1.64 closecaption SC_STARE1}
SC_STARE2 scientist/noidea {Len 3.50 closecaption SC_STARE2}

SC_HELLO0 scientist/hellothere {Len 0.78 closecaption SC_HELLO0}
SC_HELLO1 scientist/freemanalive {Len 3.54 closecaption SC_HELLO1}
SC_HELLO2 scientist/afellowsci {Len 1.33 closecaption SC_HELLO2}
SC_HELLO3 scientist/greetings2 {Len 2.01 closecaption SC_HELLO3}
SC_HELLO4 scientist/hello {Len 2.42 closecaption SC_HELLO4}
SC_HELLO5 scientist/goodtoseeyou {Len 3.11 closecaption SC_HELLO5}
SC_HELLO6 scientist/newhevsuit {Len 4.40 closecaption SC_HELLO6}
SC_HELLO7 scientist/hellofromlab {Len 4.30 closecaption SC_HELLO7}
SC_HELLO8 scientist/inmesstoo {Len 3.63 closecaption SC_HELLO8}

SC_ANSWER0 scientist/notsure {Len 1.14 closecaption SC_ANSWER0}
SC_ANSWER1 scientist/notcertain {Len 1.28 closecaption SC_ANSWER1}
SC_ANSWER2 scientist/perhaps {Len 0.92 closecaption SC_ANSWER2}
SC_ANSWER3 scientist/whocansay {Len 1.26 closecaption SC_ANSWER3}
SC_ANSWER4 scientist/inconclusive {Len 1.73 closecaption SC_ANSWER4}
SC_ANSWER5 scientist/theoretically {Len 0.95 closecaption SC_ANSWER5}
SC_ANSWER6 scientist/whyaskme {Len 1.37 closecaption SC_ANSWER6}
SC_ANSWER7 scientist/lowervoice {Len 2.00 closecaption SC_ANSWER7}
SC_ANSWER8 scientist/ofcourse {Len 1.14 closecaption SC_ANSWER8}
SC_ANSWER9 scientist/absolutely {Len 0.99 closecaption SC_ANSWER9}
SC_ANSWER10 scientist/yes {Len 0.40 closecaption SC_ANSWER10}
SC_ANSWER11 scientist/ibelieveso {Len 0.83 closecaption SC_ANSWER11}
SC_ANSWER12 scientist/right {Len 0.44 closecaption SC_ANSWER12}
SC_ANSWER13 scientist/imsure {Len 0.67 closecaption SC_ANSWER13}
SC_ANSWER14 scientist/positively {Len 0.67 closecaption SC_ANSWER14}
SC_ANSWER15 scientist/nodoubt {Len 1.13 closecaption SC_ANSWER15}
SC_ANSWER16 scientist/yees {Len 1.40 closecaption SC_ANSWER16}
SC_ANSWER17 scientist/ofcoursenot {Len 0.88 closecaption SC_ANSWER17}
SC_ANSWER18 scientist/absolutelynot {Len 1.20 closecaption SC_ANSWER18}
SC_ANSWER19 scientist/noo {Len 0.91 closecaption SC_ANSWER19}
SC_ANSWER20 scientist/idontthinkso {Len 1.62 closecaption SC_ANSWER20}
SC_ANSWER21 scientist/completelywrong {Len 1.92 closecaption SC_ANSWER21}
SC_ANSWER22 scientist/cantbeserious {Len 1.20 closecaption SC_ANSWER22}
SC_ANSWER23 scientist/dontknow {Len 1.11 closecaption SC_ANSWER23}
SC_ANSWER24 scientist/ridiculous {Len 1.00 closecaption SC_ANSWER24}
SC_ANSWER25 scientist/shutup {Len 0.88 closecaption SC_ANSWER25}
SC_ANSWER26 scientist/noguess {Len 1.61 closecaption SC_ANSWER26}
SC_ANSWER27 scientist/stopasking {Len 1.67 closecaption SC_ANSWER27}
SC_ANSWER28 scientist/justasked {Len 1.82 closecaption SC_ANSWER28}
SC_ANSWER29 scientist/repeat {Len 2.95 closecaption SC_ANSWER29}

SC_QUESTION0 scientist/everseen {Len 3.04 closecaption SC_QUESTION0}
SC_QUESTION1 scientist/needsleep {Len 3.95 closecaption SC_QUESTION1}
SC_QUESTION2 scientist/areyouthink {Len 1.64 closecaption SC_QUESTION2}
SC_QUESTION3 scientist/evergetout {Len 1.82 closecaption SC_QUESTION3}
SC_QUESTION4 scientist/rightwayout {Len 1.67 closecaption SC_QUESTION4}
SC_QUESTION5 scientist/cantbeworse {Len 1.75 closecaption SC_QUESTION5}
SC_QUESTION6 scientist/rescueus {Len 2.62 closecaption SC_QUESTION6}
SC_QUESTION7 scientist/fascinating {Len 2.47 closecaption SC_QUESTION7}
SC_QUESTION8 scientist/stimulating {Len 3.30 closecaption SC_QUESTION8}
SC_QUESTION9 scientist/luckwillchange {Len 3.43 closecaption SC_QUESTION9}
SC_QUESTION10 scientist/hearsomething {Len 2.56 closecaption SC_QUESTION10}
SC_QUESTION11 scientist/doyousmell {Len 2.09 closecaption SC_QUESTION11}
SC_QUESTION12 scientist/uselessphd {Len 2.71 closecaption SC_QUESTION12}
SC_QUESTION13 scientist/waithere {Len 2.87 closecaption SC_QUESTION13}
SC_QUESTION14 scientist/survival {Len 3.41 closecaption SC_QUESTION14}
SC_QUESTION15 scientist/headcrab {Len 4.61 closecaption SC_QUESTION15}
SC_QUESTION16 scientist/goodpaper {Len 3.36 closecaption SC_QUESTION16}
SC_QUESTION17 scientist/catchone {Len 1.92 closecaption SC_QUESTION17}
SC_QUESTION18 scientist/dinner {Len 5.43 closecaption SC_QUESTION18}
SC_QUESTION19 scientist/alientrick {Len 3.33 closecaption SC_QUESTION19}
SC_QUESTION20 scientist/alienappeal {Len 2.65 closecaption SC_QUESTION20}
SC_QUESTION21 scientist/rumorclean {Len 4.93 closecaption SC_QUESTION21}
SC_QUESTION22 scientist/nothostile {Len 5.15 closecaption SC_QUESTION22}
SC_QUESTION23 scientist/announcer {Len 2.20 closecaption SC_QUESTION23}
SC_QUESTION24 scientist/smellburn {Len 1.57 closecaption SC_QUESTION24}
SC_QUESTION25 scientist/noidea {Len 3.50 closecaption SC_QUESTION25}
SC_QUESTION26 scientist/whatnext {Len 2.96 closecaption SC_QUESTION26}

SC_IDLE0 scientist/ipredictedthis {Len 2.74 closecaption SC_IDLE0}
SC_IDLE1 scientist/containfail {Len 3.17 closecaption SC_IDLE1}
SC_IDLE2 scientist/chaostheory {Len 2.41 closecaption SC_IDLE2}
SC_IDLE3 scientist/howinteresting {Len 2.87 closecaption SC_IDLE3}
SC_IDLE4 scientist/neverseen {Len 4.72 closecaption SC_IDLE4}
SC_IDLE5 scientist/peculiarmarks {Len 3.84 closecaption SC_IDLE5}
SC_IDLE6 scientist/whoresponsible {Len 2.77 closecaption SC_IDLE6}
SC_IDLE7 scientist/nogrant {Len 2.14 closecaption SC_IDLE7}
SC_IDLE8 scientist/bloodsample {Len 3.51 closecaption SC_IDLE8}
SC_IDLE9 scientist/administrator {Len 4.43 closecaption SC_IDLE9}
SC_IDLE10 scientist/improbable {Len 3.47 closecaption SC_IDLE10}
SC_IDLE11 scientist/organicmatter {Len 4.58 closecaption SC_IDLE11}
SC_IDLE12 scientist/lambdalab {Len 4.15 closecaption SC_IDLE12}
SC_IDLE13 scientist/ihearsomething {Len 0.76 closecaption SC_IDLE13}

SC_NOGO scientist/dontgothere {Len 1.34 closecaption SC_NOGO}

SC_MONST0 scientist/seeheadcrab {Len 2.49 closecaption SC_MONST0}
SC_MONST1 scientist/importantspecies {Len 2.94 closecaption SC_MONST1}

SC_HEAR0 scientist/ihearsomething {Len 0.76 closecaption SC_HEAR0}
SC_HEAR1 scientist/didyouhear {Len 0.66 closecaption SC_HEAR1}
SC_HEAR2 scientist/whatissound {Len 1.69 closecaption SC_HEAR2}

SC_SMELL0 scientist/somethingfoul {Len 4.11 closecaption SC_SMELL0}
SC_SMELL1 scientist/odorfromyou {Len 2.51 closecaption SC_SMELL1}
SC_SMELL2 scientist/peculiarodor {Len 2.48 closecaption SC_SMELL2}
SC_SMELL3 scientist/stench {Len 2.09 closecaption SC_SMELL3}

SC_WOUND0 scientist/iwounded {Len 3.25 closecaption SC_WOUND0}
SC_WOUND1 scientist/iwounded2 {Len 3.14 closecaption SC_WOUND1}

SC_MORTAL0 scientist/iwoundedbad {Len 2.09 closecaption SC_MORTAL0}
SC_MORTAL1 scientist/iwounded2 {Len 3.14 closecaption SC_MORTAL1}

SC_CUREA scientist/youlookbad {Len 1.40 closecaption SC_CUREA}
SC_CUREB scientist/youwounded {Len 1.67 closecaption SC_CUREB}
SC_CUREC scientist/youneedmedic {Len 2.67 closecaption SC_CUREC}

SC_HEAL0 scientist/heal1 {Len 2.47 closecaption SC_HEAL0}
SC_HEAL1 scientist/heal2 {Len 1.30 closecaption SC_HEAL1}
SC_HEAL2 scientist/youneedmedic, letstrythis {Len 3.76 closecaption SC_HEAL2}
SC_HEAL3 scientist/youlookbad, holdstill {Len 3.69 closecaption SC_HEAL3}
SC_HEAL4 scientist/youwounded, letstrythis {Len 2.76 closecaption SC_HEAL4}
SC_HEAL5 scientist/heal3 {Len 1.79 closecaption SC_HEAL5}
SC_HEAL6 scientist/heal4 {Len 1.58 closecaption SC_HEAL6}
SC_HEAL7 scientist/heal5 {Len 1.90 closecaption SC_HEAL7}

SC_PLFEAR0 scientist/whatyoudoing {Len 1.96 closecaption SC_PLFEAR0}
SC_PLFEAR1 scientist/canttakemore {Len 1.86 closecaption SC_PLFEAR1}
SC_PLFEAR2 scientist/madness {Len 2.60 closecaption SC_PLFEAR2}
SC_PLFEAR3 scientist/noplease {Len 1.20 closecaption SC_PLFEAR3}
SC_PLFEAR4 scientist/getoutofhere {Len 3.06 closecaption SC_PLFEAR4}
SC_PLFEAR5 scientist/sorryimleaving {Len 1.38 closecaption SC_PLFEAR5}

SC_FEAR0 scientist/nooo {Len 0.53 closecaption SC_FEAR0}
SC_FEAR1 scientist/startle2 {Len 0.38}
SC_FEAR2 scientist/startle1 nooo {Len 0.88 closecaption SC_FEAR2}
SC_FEAR3 scientist/dontwantdie {Len 1.75 closecaption SC_FEAR3}
SC_FEAR4 scientist/getoutalive {Len 2.42 closecaption SC_FEAR4}
SC_FEAR5 scientist/startle3 {Len 0.83}
SC_FEAR6 scientist/startle4 {Len 0.45}
SC_FEAR7 scientist/startle5 {Len 1.44 closecaption SC_FEAR7}
SC_FEAR8 scientist/startle6 {Len 1.01 closecaption SC_FEAR8}
SC_FEAR9 scientist/startle7 {Len 0.68 closecaption SC_FEAR9}
SC_FEAR10 scientist/startle8 {Len 1.13 closecaption SC_FEAR10}
SC_FEAR11 scientist/startle9 {Len 1.16 closecaption SC_FEAR11}
SC_FEAR12 scientist/startle1 {Len 0.36}

SC_SCREAM0 scientist/sci_fear1 {Len 0.62}
SC_SCREAM1 scientist/sci_fear2 {Len 0.68}
SC_SCREAM2 scientist/sci_fear3 {Len 0.40}
SC_SCREAM3 scientist/sci_fear4 {Len 0.58}
SC_SCREAM4 scientist/sci_fear5 {Len 0.85}
SC_SCREAM5 scientist/sci_fear6 {Len 0.50 closecaption SC_SCREAM5}
SC_SCREAM6 scientist/sci_fear7 {Len 0.76 closecaption SC_SCREAM6}
SC_SCREAM7 scientist/sci_fear8 {Len 0.52}
SC_SCREAM8 scientist/sci_fear9 {Len 1.11}
SC_SCREAM9 scientist/sci_fear10 {Len 0.51}
SC_SCREAM10 scientist/sci_fear11 {Len 1.27 closecaption SC_SCREAM10}
SC_SCREAM11 scientist/sci_fear12 {Len 0.70 closecaption SC_SCREAM11}
SC_SCREAM12 scientist/sci_fear13 {Len 0.41 closecaption SC_SCREAM12}
SC_SCREAM13 scientist/sci_fear14 {Len 0.59 closecaption SC_SCREAM13}
SC_SCREAM14 scientist/sci_fear15 {Len 0.43}

SC_SCARED0 scientist/whatyoudoing {Len 1.96 closecaption SC_SCARED0}
SC_SCARED1 scientist/stopattacking {Len 1.60 closecaption SC_SCARED1}
SC_SCARED2 scientist/youinsane {Len 2.61 closecaption SC_SCARED2}

// predisaster scientist

SC_PHELLO0 scientist/hellofreeman {Len 3.47 closecaption SC_PHELLO0}
SC_PHELLO1 scientist/greetings2 {Len 2.01 closecaption SC_PHELLO1}
SC_PHELLO2 scientist/goodtoseeyou {Len 3.11 closecaption SC_PHELLO2}
SC_PHELLO3 scientist/greetings {Len 2.25 closecaption SC_PHELLO3}
SC_PHELLO4 scientist/hello {Len 2.42 closecaption SC_PHELLO4}
SC_PHELLO5 scientist/hellothere {Len 0.78 closecaption SC_PHELLO5}
SC_PHELLO6 scientist/freeman {Len 0.48 closecaption SC_PHELLO6}

SC_PQUEST0 scientist/beverage {Len 3.06 closecaption SC_PQUEST0}
SC_PQUEST1 scientist/statusreport {Len 3.59 closecaption SC_PQUEST1}
SC_PQUEST2 scientist/tunnelcalc {Len 3.84 closecaption SC_PQUEST2}
SC_PQUEST3 scientist/shakeunification {Len 3.62 closecaption SC_PQUEST3}
SC_PQUEST4 scientist/correcttheory {Len 3.68 closecaption SC_PQUEST4}
SC_PQUEST5 scientist/analysis {Len 3.12 closecaption SC_PQUEST5}
SC_PQUEST6 scientist/purereadings {Len 3.15 closecaption SC_PQUEST6}
SC_PQUEST7 scientist/newsample {Len 2.31 closecaption SC_PQUEST7}
SC_PQUEST8 scientist/perfectday {Len 3.29 closecaption SC_PQUEST8}
SC_PQUEST9 scientist/cascade {Len 4.36 closecaption SC_PQUEST9}
SC_PQUEST10 scientist/delayagain {Len 3.24 closecaption SC_PQUEST10}
SC_PQUEST11 scientist/softethics {Len 3.03 closecaption SC_PQUEST11}
SC_PQUEST12 scientist/tunedtoday {Len 3.93 closecaption SC_PQUEST12}
SC_PQUEST13 scientist/donuteater {Len 1.89 closecaption SC_PQUEST13}
SC_PQUEST14 scientist/seencup {Len 1.85 closecaption SC_PQUEST14}
SC_PQUEST15 scientist/hungryyet {Len 1.52 closecaption SC_PQUEST15}
SC_PQUEST16 scientist/recalculate {Len 4.14 closecaption SC_PQUEST16}
SC_PQUEST17 scientist/checkatten {Len 2.50 closecaption SC_PQUEST17}

SC_PIDLE0 scientist/hideglasses {Len 2.29 closecaption SC_PIDLE0}
SC_PIDLE1 scientist/weartie {Len 3.47 closecaption SC_PIDLE1}
SC_PIDLE2 scientist/runtest {Len 3.43 closecaption SC_PIDLE2}
SC_PIDLE3 scientist/limitsok {Len 2.17 closecaption SC_PIDLE3}
SC_PIDLE4 scientist/asexpected {Len 1.45 closecaption SC_PIDLE4}
SC_PIDLE5 scientist/thatsodd {Len 1.24 closecaption SC_PIDLE5}
SC_PIDLE6 scientist/allnominal {Len 2.15 closecaption SC_PIDLE6}
SC_PIDLE7 scientist/shutdownchart {Len 3.31 closecaption SC_PIDLE7}
SC_PIDLE8 scientist/reportflux {Len 2.59 closecaption SC_PIDLE8}
SC_PIDLE9 scientist/simulation {Len 3.14 closecaption SC_PIDLE9}
SC_PIDLE10 scientist/hopenominal {Len 3.09 closecaption SC_PIDLE10}

//If you use Scientists in Hazard Course
SC_HAZ_OK0 holo/tr_sci_use {Len 2.34 closecaption SC_HAZ_OK0}

//If you unuse Scientists in Hazard Course
SC_HAZ_WAIT0 holo/tr_sci_unuse {Len 1.71 closecaption SC_HAZ_WAIT0}

//Scientists in Hazard Course
SC_GOODWORK holo/tr_sci_goodwork {Len 5.03 closecaption SC_GOODWORK}
SC_HARDLYNOTICE holo/tr_sci_hardlynoticed {Len 4.44 closecaption SC_HARDLYNOTICE}
SC_NEXTSTATION holo/tr_sci_nextstation {Len 3.36 closecaption SC_NEXTSTATION}

//If you use Scientists before the disaster

SC_POK0 scientist/sci_alone {Len 3.08 closecaption SC_POK0}
SC_POK1 scientist/sci_bother {Len 1.39 closecaption SC_POK1}
SC_POK2 scientist/sci_busy {Len 2.57 closecaption SC_POK2}
SC_POK3 scientist/sci_aftertest {Len 2.86 closecaption SC_POK3}
SC_POK4 scientist/sci_somewhere {Len 2.82 closecaption SC_POK4}

//narrative audio

SC_1MUMBLE scientist/c1a0_sci_mumble {Len 6.42}

SC_DISA scientist/c1a0_sci_disa {Len 6.78 closecaption SC_DISA}
SC_DIS1A scientist/c1a0_sci_dis1a {Len 18.06 closecaption SC_DIS1A}
SC_DIS1B scientist/c1a0_sci_dis1b {Len 4.53 closecaption SC_DIS1B}
SC_DIS1C scientist/c1a0_sci_dis1c {Len 2.78 closecaption SC_DIS1C}
SC_DIS1D scientist/c1a0_sci_dis1d {Len 2.81 closecaption SC_DIS1D}

SC_DIS2A scientist/c1a0_sci_dis2a {Len 5.75 closecaption SC_DIS2A}
SC_DIS3A scientist/c1a0_sci_dis3a {Len 2.71 closecaption SC_DIS3A}
SC_DIS4A scientist/c1a0_sci_dis4a {Len 5.36 closecaption SC_DIS4A}
SC_DIS5A scientist/c1a0_sci_dis5a {Len 4.16 closecaption SC_DIS5A}
SC_DIS6A scientist/c1a0_sci_dis6a {Len 10.46 closecaption SC_DIS6A}
SC_DIS7A scientist/c1a0_sci_dis7a {Len 7.11 closecaption SC_DIS7A}
SC_DIS8A scientist/c1a0_sci_dis8a {Len 0.37}
SC_DIS9A scientist/c1a0_sci_dis9a {Len 4.43 closecaption SC_DIS9A}
SC_DIS10A scientist/c1a0_sci_dis10a {Len 8.03 closecaption SC_DIS10A}
SC_DIS11A scientist/c1a0_sci_dis11a {Len 10.85 closecaption SC_DIS11A}
SC_DIS12A scientist/c1a0_sci_dis12a {Len 4.33 closecaption SC_DIS12A}
SC_DIS13A scientist/c1a0_sci_dis13a {Len 1.57 closecaption SC_DIS13A}
SC_DIS14A scientist/c1a0_sci_dis14a {Len 3.89 closecaption SC_DIS14A}
SC_DIS15A scientist/c1a0_sci_dis15a {Len 8.32 closecaption SC_DIS15A}
SC_DIS16A scientist/c1a0_sci_dis16a {Len 3.16 closecaption SC_DIS16A}
SC_DIS17A scientist/c1a0_sci_dis17a {Len 2.81 closecaption SC_DIS17A}

SC_GETAWAY scientist/c1a0_sci_getaway {Len 3.61 closecaption SC_GETAWAY}
SC_GMORN scientist/c1a0_sci_gm {Len 1.74 closecaption SC_GMORN}
SC_BIGDAY scientist/c1a0_sci_bigday {Len 1.36 closecaption SC_BIGDAY}
SC_SAMPLE scientist/c1a0_sci_samp {Len 2.54 closecaption SC_SAMPLE}
SC_NOTTHAT scientist/c1a0_sci_desk {Len 0.00}

SC_LOCK1A scientist/c1a0_sci_lock1a {Len 5.79 closecaption SC_LOCK1A}
SC_LOCK2A scientist/c1a0_sci_lock2a {Len 7.07 closecaption SC_LOCK2A}
SC_LOCK3A scientist/c1a0_sci_lock3a {Len 2.45 closecaption SC_LOCK3A}
SC_LOCK4A scientist/c1a0_sci_lock4a {Len 4.51 closecaption SC_LOCK4A}
SC_LOCK5A scientist/c1a0_sci_lock5a {Len 7.52 closecaption SC_LOCK5A}
SC_LOCK6A scientist/c1a0_sci_lock6a {Len 8.13 closecaption SC_LOCK6A}
SC_LOCK7A scientist/c1a0_sci_lock7a {Len 5.14 closecaption SC_LOCK7A}
SC_LOCK8A scientist/c1a0_sci_lock8a {Len 2.76 closecaption SC_LOCK8A}
SC_LOCK9A scientist/c1a0_sci_lock9a {Len 0.00}

SC_CRIT1A scientist/c1a0_sci_crit1a {Len 2.40 closecaption SC_CRIT1A}
SC_CRIT2A scientist/c1a0_sci_crit2a {Len 2.57 closecaption SC_CRIT2A}
SC_CRIT3A scientist/c1a0_sci_crit3a {Len 2.54 closecaption SC_CRIT3A}

SC_CTRL1A scientist/c1a0_sci_ctrl1a {Len 4.50 closecaption SC_CTRL1A}
SC_CTRL2A scientist/c1a0_sci_ctrl2a {Len 6.48 closecaption SC_CTRL2A}
SC_CTRL3A scientist/c1a0_sci_ctrl3a {Len 7.31 closecaption SC_CTRL3A}
SC_CTRL4A scientist/c1a0_sci_ctrl4a {Len 3.75 closecaption SC_CTRL4A}

SC_CONSOLE1A scientist/c1a1_sci_1scan {Len 1.83 closecaption SC_CONSOLE1A}
SC_CONSOLE2A scientist/c1a1_sci_2scan {Len 2.29 closecaption SC_CONSOLE2A}
SC_CONSOLE3A scientist/c1a1_sci_3scan {Len 5.25 closecaption SC_CONSOLE3A}
SC_CONSOLE4A scientist/c1a1_sci_4scan {Len 17.46 closecaption SC_CONSOLE4A}
SC_CONSOLE5A scientist/c1a1_sci_5scan {Len 1.10 closecaption SC_CONSOLE5A}
SC_CONSOLERPT scientist/c1a1_sci_scanrpt {Len 0.00}

//c1a2scripts

SC_ZOMBIE1A scientist/c1a2_sci_1zomb {Len 2.31 closecaption SC_ZOMBIE1A}
SC_ZOMBIE3A scientist/c1a2_sci_3zomb {Len 1.07 closecaption SC_ZOMBIE3A}
SC_ZOMBIE5A scientist/c1a2_sci_5zomb {Len 0.84 closecaption SC_ZOMBIE5A}
SC_ZOMBIE6A scientist/c1a2_sci_6zomb {Len 3.01 closecaption SC_ZOMBIE6A}

SC_DANGLING scientist/c1a2_sci_dangling {Len 3.83 closecaption SC_DANGLING}
SC_DARKROOM scientist/c1a2_sci_darkroom {Len 5.84 closecaption SC_DARKROOM}
SC_ELEVATOR scientist/c1a2_sci_elevator {Len 9.94 closecaption SC_ELEVATOR}
SC_LOUNGE scientist/c1a2_sci_lounge {Len 10.04 closecaption SC_LOUNGE}
SC_TRANSMISSION scientist/c1a2_sci_transm {Len 8.63 closecaption SC_TRANSMISSION}

//c1a3 scripts
SC_1MAN scientist/c1a3_sci_1man {Len 3.40 closecaption SC_1MAN}
SC_ATLAST scientist/c1a3_sci_atlast {Len 1.13 closecaption SC_ATLAST}
SC_RESCUED scientist/c1a3_sci_rescued {Len 2.65 closecaption SC_RESCUED}
SC_SILO1A scientist/c1a3_sci_silo1a {Len 5.06 closecaption SC_SILO1A}
SC_SILO2A scientist/c1a3_sci_silo2a {Len 2.20 closecaption SC_SILO2A}
SC_TEAM scientist/c1a3_sci_team {Len 1.86 closecaption SC_TEAM}
SC_THANKGOD scientist/c1a3_sci_thankgod {Len 1.48 closecaption SC_THANKGOD}

//c1a4 scripts
SC_TRAINEND scientist/c1a4_sci_trainend {Len 9.80 closecaption SC_TRAINEND}
SC_ROCKET scientist/c1a4_sci_rocket {Len 5.76 closecaption SC_ROCKET}
SC_BLIND scientist/c1a4_sci_blind {Len 4.17 closecaption SC_BLIND}
SC_POWEROFF scientist/c1a4_sci_pwroff {Len 5.53 closecaption SC_POWEROFF}
SC_POWERON scientist/c1a4_sci_pwr {Len 5.56 closecaption SC_POWERON}
SC_GENER scientist/c1a4_sci_gener {Len 7.96 closecaption SC_GENER}
SC_TRUST scientist/c1a4_sci_trust {Len 36.33 closecaption SC_TRUST}
SC_TENT scientist/c1a4_sci_tent {Len 3.81 closecaption SC_TENT}

//c2a3 scripts
SC_ICKY scientist/c2a3_sci_icky {Len 17.30 closecaption SC_ICKY}
SC_TRACK scientist/c2a3_sci_track {Len 29.01 closecaption SC_TRACK}

//c2a4 scripts
SC_ARG1A scientist/c2a4_sci_arg2a {Len 2.24 closecaption SC_ARG1A}
SC_ARG2A scientist/c2a4_sci_arg4a {Len 3.67 closecaption SC_ARG2A}

SC_TAU2A scientist/c2a4_sci_2tau {Len 2.52 closecaption SC_TAU2A}
SC_TAU4A scientist/c2a4_sci_4tau {Len 3.45 closecaption SC_TAU4A}

SC_1PSURG scientist/c2a4_sci_scanner {Len 5.71 closecaption SC_1PSURG}
SC_2PSURG scientist/c2a4_sci_sugicaloff {Len 5.62 closecaption SC_2PSURG}
SC_3PSURG scientist/c2a4_sci_surgury {Len 6.80 closecaption SC_3PSURG}
SC_ALLDIE scientist/c2a4_sci_alldie {Len 3.41 closecaption SC_ALLDIE}
SC_LETOUT scientist/c2a4_sci_letout {Len 23.23 closecaption SC_LETOUT}

//c2a5 scripts
SC_BOOBIE scientist/c2a5_sci_boobie {Len 17.68 closecaption SC_BOOBIE}
SC_LEBUZ scientist/c2a5_sci_lebuz {Len 13.81 closecaption SC_LEBUZ}

//c3a2 scripts

SC_STRAWS scientist/c3a2_sci_straws {Len 37.99 closecaption SC_STRAWS}
SC_GLUON2A scientist/c3a2_sci_2glu {Len 10.49 closecaption SC_GLUON2A}
SC_FLOOD scientist/c3a2_sci_flood {Len 8.78 closecaption SC_FLOOD}
SC_LINGER scientist/c3a2_sci_linger {Len 8.21 closecaption SC_LINGER}
SC_SURVEY1A scientist/c3a2_sci_1surv {Len 2.33 closecaption SC_SURVEY1A}
SC_SURVEY3A scientist/c3a2_sci_3surv {Len 26.31 closecaption SC_SURVEY3A}
SC_SURVEY5A scientist/c3a2_sci_5surv {Len 6.53 closecaption SC_SURVEY5A}
SC_SURVEY7A scientist/c3a2_sci_7surv {Len 9.34 closecaption SC_SURVEY7A}
SC_LJUMP scientist/c3a2_sci_ljump {Len 14.76 closecaption SC_LJUMP}
SC_UPHERE scientist/c3a2_sci_uphere {Len 4.82 closecaption SC_UPHERE}
SC_PORTAL scientist/c3a2_sci_portal {Len 13.13 closecaption SC_PORTAL}
SC_PORTOPEN scientist/c3a2_sci_portopen {Len 2.14 closecaption SC_PORTOPEN}
SC_POSITION scientist/c3a2_sci_position {Len 2.72 closecaption SC_POSITION}
SC_FOREVER scientist/c3a2_sci_forever {Len 2.39 closecaption SC_FOREVER}
SC_NOTYET scientist/c3a2_sci_notyet {Len 1.11 closecaption SC_NOTYET}
SC_FOOL scientist/c3a2_sci_fool {Len 1.34 closecaption SC_FOOL}

//miscellaneous useful scripts
SC_LETYOUIN scientist/letyouin {Len 1.45 closecaption SC_LETYOUIN}
SC_OVERHERE scientist/overhere {Len 1.79 closecaption SC_OVERHERE}

// outdoor
WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101) {Len 1.23}
WILD1 ambience/bee1(v75) {Len 1.18}
WILD2 ambience/bee2(p105) {Len 1.15}
WILD3 ambience/hawk1(p98 v30) {Len 0.18}
WILD4 ambience/hawk1(p105 v20) {Len 0.17}
WILD5 ambience/(v50 p97) quail1, quail1(t15) {Len 0.75}
WILD6 ambience/bee1(p98 v50) {Len 1.20}
WILD7 ambience/bee1(p97) {Len 1.21}
WILD8 ambience/quail1(p98 v20)) {Len 0.26}
WILD9 ambience/des_wind1(v50) {Len 3.88}
WILD10 ambience/des_wind2(v50) {Len 2.86}
WILD11 ambience/des_wind3(v50) {Len 4.36}
WILD9 ambience/des_wind1(v40 p105) {Len 3.88}
WILD10 ambience/des_wind2(v40 p98) {Len 2.86}
WILD11 ambience/des_wind3(v40 p103) {Len 4.36}
WILD12 ambience/wren1(v80) {Len 1.13}

// rocket
ROCKET0 ambience/steamburst1 {Len 1.21}
ROCKET1 ambience/steamburst1(p80) {Len 1.51}
ROCKET2 ambience/steamburst1(p120) {Len 1.01}
ROCKET3 ambience/rocket_groan1 {Len 3.52}
ROCKET4 ambience/rocket_groan2 {Len 1.45}
ROCKET5 ambience/rocket_groan3 {Len 2.10}
ROCKET6 ambience/rocket_groan4 {Len 7.77}

// distant war zone
FAR_WAR0 ambience/(v50) distantmortar1 {Len 2.06}
FAR_WAR1 ambience/(v60) distantmortar2 {Len 1.88}
FAR_WAR2 ambience/(v50) distantmortar3 {Len 2.88}
FAR_WAR3 ambience/(v15) biggun3 {Len 2.57}
FAR_WAR4 ambience/(v20) rifle2 {Len 1.72}
FAR_WAR5 ambience/(v10 p120) jetflyby1 {Len 6.37}
FAR_WAR6 ambience/(v10) mgun_burst4 {Len 2.71}
FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 {Len 6.81}
FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2 {Len 5.82}
FAR_WAR9 ambience/(v15) mgun_burst1 {Len 3.45}
FAR_WAR10 ambience/(v20) biggun1 rifle2 {Len 2.76}
FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 {Len 8.54}
FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 {Len 12.94}
FAR_WAR13 ambience/(v10) mgun_burst2 {Len 1.78}
FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3 {Len 1.55}
FAR_WAR15 ambience/(v10) rifle1 rifle1 {Len 2.00}
FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2 {Len 6.07}

// near war zone
NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) {Len 2.32}
NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 {Len 6.44}
NEAR_WAR2 ambience/(v60) alienflyby1 {Len 7.40}
NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3 {Len 7.72}
NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 {Len 7.20}
NEAR_WAR5 ambience/(v60) jetflyby1 {Len 7.65}
NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3 {Len 3.48}
NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 {Len 6.81}
NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) {Len 7.76}
NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 {Len 9.38}
NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 {Len 1.65}
NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 {Len 6.24}
NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 {Len 6.11}



// alien slave
SLV_IDLE0 aslave/slv_word1 slv_word2 {Len 1.76}
SLV_IDLE1 aslave/slv_word2 slv_word3(p95) {Len 2.67}
SLV_IDLE2 aslave/slv_word3 slv_word4 {Len 3.12}
SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90) {Len 3.55}
SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3 {Len 4.86}
SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2 {Len 3.24}
SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3 {Len 2.92}
SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95) {Len 1.35}
SLV_IDLE8 aslave/slv_word1(p115) slv_word6 {Len 2.05}
SLV_IDLE9 aslave/slv_word3 slv_word3(p90) {Len 3.58}
SLV_IDLE10 aslave/slv_word7(p85) {Len 1.26}

SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2 {Len 1.07}
SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5 {Len 1.40}
SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3 {Len 2.27}
SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5 {Len 1.16}
SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8 {Len 1.20}
SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1 {Len 1.64}

//HOLOGRAM

HOLO_3JUMPS holo/tr_holo_3jumps {Len 12.57 closecaption HOLO_3JUMPS}
HOLO_BREAKBOX holo/tr_holo_breakbox {Len 9.50 closecaption HOLO_BREAKBOX}
HOLO_BREATH holo/tr_holo_breath {Len 10.90 closecaption HOLO_BREATH}
HOLO_BUTTON holo/tr_holo_button {Len 5.52 closecaption HOLO_BUTTON}
HOLO_CHARGER holo/tr_holo_charger {Len 17.41 closecaption HOLO_CHARGER}
HOLO_COMMENCING holo/tr_holo_commencing {Len 5.12 closecaption HOLO_COMMENCING}
HOLO_CONGRATS holo/tr_holo_congrats {Len 5.86 closecaption HOLO_CONGRATS}
HOLO_DONE holo/tr_holo_done {Len 9.08 closecaption HOLO_DONE}
HOLO_DROWN holo/tr_holo_drown {Len 15.16 closecaption HOLO_DROWN}
HOLO_DUCK holo/tr_holo_duck {Len 9.70 closecaption HOLO_DUCK}
HOLO_FALLSHORT holo/tr_holo_fallshort {Len 3.54 closecaption HOLO_FALLSHORT}
HOLO_FANTASTIC holo/tr_holo_fantastic {Len 1.02 closecaption HOLO_FANTASTIC}
HOLO_FLASHLIGHT holo/tr_holo_flashlight {Len 2.72 closecaption HOLO_FLASHLIGHT}
HOLO_GREATWORK holo/tr_holo_greatwork {Len 4.32 closecaption HOLO_GREATWORK}
HOLO_GRENADE holo/tr_holo_grenade {Len 7.10 closecaption HOLO_GRENADE}
HOLO_HITALL holo/tr_holo_hitall {Len 13.59 closecaption HOLO_HITALL}
HOLO_INJURY holo/tr_holo_injury {Len 1.88 closecaption HOLO_INJURY}
HOLO_INTRO holo/tr_holo_intro {Len 14.11 closecaption HOLO_INTRO}
HOLO_JDUCK holo/tr_holo_jduck {Len 10.96 closecaption HOLO_JDUCK}
HOLO_JUMP holo/tr_holo_jump {Len 15.23 closecaption HOLO_JUMP}
HOLO_JUMPDOWN holo/tr_holo_jumpdown {Len 12.59 closecaption HOLO_JUMPDOWN}
HOLO_JUMPGAP holo/tr_holo_jumpgap {Len 7.57 closecaption HOLO_JUMPGAP}
HOLO_KEEPTRYING holo/tr_holo_keeptrying {Len 1.65 closecaption HOLO_KEEPTRYING}
HOLO_LADDER holo/tr_holo_ladder {Len 7.75 closecaption HOLO_LADDER}
HOLO_LEADGUARD holo/tr_holo_leadguard {Len 12.61 closecaption HOLO_LEADGUARD}
HOLO_LIGHTOFF holo/tr_holo_lightoff {Len 5.11 closecaption HOLO_LIGHTOFF}
HOLO_LONGJUMP holo/tr_holo_longjump {Len 14.38 closecaption HOLO_LONGJUMP}
HOLO_MEDKIT holo/tr_holo_medkit {Len 18.01 closecaption HOLO_MEDKIT}
HOLO_MOVE holo/tr_holo_move {Len 14.04 closecaption HOLO_MOVE}
HOLO_NICEJOB holo/tr_holo_nicejob {Len 0.92 closecaption HOLO_NICEJOB}
HOLO_PIPEDUCK holo/tr_holo_pipeduck {Len 16.59 closecaption HOLO_PIPEDUCK}
HOLO_PULLBOX holo/tr_holo_pullbox {Len 14.68 closecaption HOLO_PULLBOX}
HOLO_PUSHBOX holo/tr_holo_pushbox {Len 9.44 closecaption HOLO_PUSHBOX}
HOLO_RADIATION holo/tr_holo_radiation {Len 8.51 closecaption HOLO_RADIATION}
HOLO_RETRY holo/tr_holo_retry {Len 6.01 closecaption HOLO_RETRY}
HOLO_RUNSTART holo/tr_holo_runstart {Len 1.84 closecaption HOLO_RUNSTART}
HOLO_SPINBRIDGE holo/tr_holo_spinbridge {Len 4.36 closecaption HOLO_SPINBRIDGE}
HOLO_STARTLIFT holo/tr_holo_startlift {Len 5.04 closecaption HOLO_STARTLIFT}
HOLO_STEAM holo/tr_holo_steam {Len 10.18 closecaption HOLO_STEAM}
HOLO_TARGET holo/tr_holo_target {Len 11.97 closecaption HOLO_TARGET}
HOLO_TRYAGAIN holo/tr_holo_tryagain {Len 1.84 closecaption HOLO_TRYAGAIN}
HOLO_USETRAIN holo/tr_holo_usetrain {Len 11.80 closecaption HOLO_USETRAIN}


//GMAN

//c1a0 narrative
GM_1MUMBLE gman/gman_mumble1 {Len 2.52}
GM_2MUMBLE gman/gman_mumble2 {Len 2.27}
GM_3MUMBLE gman/gman_mumble3 {Len 2.63}
GM_4MUMBLE gman/gman_mumble4 {Len 3.60}
GM_5MUMBLE gman/gman_mumble5 {Len 2.74}
GM_6MUMBLE gman/gman_mumble6 {Len 3.80}

//c5 narrative
//GM_OFFER gman/gman_offer [long version: what follows is chopped into sections]


GM_SUIT gman/gman_suit {Len 16.51 closecaption GM_SUIT}
GM_NASTY gman/gman_nasty {Len 12.70 closecaption GM_NASTY}
GM_POTENTIAL gman/gman_potential {Len 20.12 closecaption GM_POTENTIAL}
GM_STEPIN gman/gman_stepin {Len 13.50 closecaption GM_STEPIN}
GM_OTHERWISE gman/gman_otherwise {Len 13.21 closecaption GM_OTHERWISE}
GM_1CHOOSE gman/gman_choose1 {Len 1.80 closecaption GM_1CHOOSE}
GM_2CHOOSE gman/gman_choose2 {Len 1.59 closecaption GM_2CHOOSE}
GM_WISE gman/gman_wise {Len 5.11 closecaption GM_WISE}
GM_REGRET gman/gman_noreg {Len 2.67 closecaption GM_REGRET}
GM_WONTWORK gman/gman_nowork {Len 3.35 closecaption GM_WONTWORK}
